Update 1.00.3: Fixes
Hey everyone!
Thanks for your reports!
This update fixes even more problems than before, and I'm not gonna keep jinxing things by saying we are almost done fixing again :)
Please let me know if you run into any more issues!
1.00.3:
Interface:
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Barrier and Damage Reduction skills now correctly state that they lower/prevent direct damage, instead of "all damage" - indirect damage such as dots is not affected by DR and are considered being on the inside of barriers!
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Using the Master's Set places a crown over companions, however if nametags are disabled this crown is now also hidden.
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Improved minimap of Boinepits areas (and Anomaly layouts with these tiles).
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Added description of Gibbing to help index.
Monsters:
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Ooglers won't shoot firewalls at you from off-screen ranges anymore.
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Ooglers deal less damage with their firewalls.
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Firewalls now count as ground effects and can be mitigated with the "reduced damage from ground effects" stat.
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Tweaked Act 5 boss stats somewhat.
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Mutated Patiens now spawn in Lower Levels and The Dungeon (Act 3).
Fixes:
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Fixed being able to use portal scrolls during boss fights in act 5.
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Fixed being able to gamble Jon's Book of Souls.
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Fixed issue where if you previously got stuck in The Molten Sea in a certain location you could still get s tuck in the quest chain, and not be let in into the Fortress.
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Fixed frost satellites shooting through walls and with endless range.
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Fixed being able to sell all items in a stack and then buyback the entire stack for the price of 1 item.
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Fixed The Thundering Cave and Cavern of Insanity being super loud when you approach.
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Fixed Achievement "Jones Would Be Proud" not triggering.
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Fixed Ni saying "MISSING TEXT!".
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Fixed the Codex incorrectly listing several monster spawns on The Test Chamber area.
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Fixed some incorrect quest descriptions.
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Fixed the stash eating favorited items on page 2 and up when hitting auto sort.
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Fixed issue where optional room portals (stairs) could overlap in Fortress of Hatred - Depths.
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Fixed using Auras, Heritages, etc that applied generic stat buffs on use overwriting other sources of said buffs (shrines, passives, etc).
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Fixed Quickdraw (Warden) not working with Multishot or Scattershot.
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Fixed issue where if you had The Golden Touch mastery perk, you would not be able to spring the trap for the optional quest "Hidden and Trapped".
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Fixed not being able to exit the codex with (B) on gamepads.
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Fixed invisible walls in the skull island Anomaly layout with the bone pits style.
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Fixed weird lava tiles on wall tiles in Hellscape.
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Possible fix for some anomalies having too few monsters.
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