Новости The Isle
Объявления разработчиков, обновления и обсуждения.
DevBlog #45
**Filipe - Lead Programmer** It’s mostly been a continuation of last month’s work, with the exception of several changes and bug fixes for the latest patch. In regards to what I’ve been working on; More Burrow interna…
Читать и обсудить →Patch 0.13.42.18
Hey Islanders, A new patch is now available on the **Evrima Public Branch**. Thank you to all the active participants that helped us fine-tune this release via the hordetesting branch. Please note; You may need to resta…
Читать и обсудить →DevBlog #44
**FTessaro - Lead Programmer** After a quick break we started working on fixing the main issues present in the latest patch, but that didn't stop us from working towards overall progress of the game, below are some of t…
Читать и обсудить →Patch 0.13.26.10 is now available
Hey Islanders, We're deploying a small patch aimed at addressing various issues, while also implementing some adjustments related to stamina regeneration. Please note; You may need to restart your Steam client if you fi…
Читать и обсудить →Patch 0.13.18.17
Hey Islanders, Due to the holiday season we will not be providing a devblog over the new year. However, in the spirit of moving forward with presentable content, we are releasing a new patch that will be delivered strai…
Читать и обсудить →DevBlog #43
**FTessaro - Lead Programmer** It’s been another busy month spent working hard to release Gateway, which included several adjustments because some of the new mechanics weren't ready in time, so they had to be removed.…
Читать и обсудить →Patch 0.12.51.02 Now Released!
Hey Islanders, We are now deploying Gateway to the EVRIMA branch. As outlined in our latest DevBlog, our current live version (Spiro, 0.11.59.04) will be moved to its own branch for a limited time. This move is designed…
Читать и обсудить →DevBlog #42
**FTessaro - Lead Programmer** This month I have been working mostly on getting Gateway sent to the public while also doing more work on upcoming mechanics. Most of time was spent working on several different approache…
Читать и обсудить →DevBlog #41
**FTessaro - Lead Programmer** This month I worked on several fronts, while also working on improving the Spectator Mode for the public Evrima branch of the game. We also fixed a few small problems server side, and intr…
Читать и обсудить →Patch 0.11.57.02
Hey Islanders, In this small patch we've introduced a rework to the vomiting mechanic and introduced a "sickness" status effect. The patch notes contain a more detailed breakdown of these additions. We are aware of and …
Читать и обсудить →DevBlog #40
**Filipe - Lead Programmer** This month I have been working on several different things across various days/weeks, so I will mention the most important topics below: Reworked the thrash abilities mouse detection, as th…
Читать и обсудить →DevBlog #39
**dmIV - Programmer** In my completely biased opinion I must say that this has been one of the best months I’ve had working on the game. The time finally came for me to continue working on the herrerasaurus. There had b…
Читать и обсудить →Patch 0.11.54.12
Changelog 0.11.54.12 Additions Added server whitelists - **Details below** Enhancements Various adjustments to improve accuracy of directional attacks Fixed locomotion input locking during vomiting Improvements to…
Читать и обсудить →DevBlog #38
**FTessaro - Lead Programmer** Most of the month was focused on getting 6.5 out of the door. It entailed an array of bug fixes, balance adjustments and subtle refinements to nearly every game mechanic. We also invested …
Читать и обсудить →Update #6.5 Now Live!
Dinner for four. Experience the shift to Unreal Engine 5 with the overdue 6.5 update. Discover the ravenous appetite of the Ceratosaurus, a predator and scavenger capable of gorging itself on decaying corpses to inflict…
Читать и обсудить →DevBlog #37
**FTessaro - Lead Programmer** This month, my main focus was on enhancing and resolving issues with various mechanics. We had several strange behaviors concerning physics and other various interactions when multiple abi…
Читать и обсудить →DevBlog #36
**dmIV - Programmer** In our previous testing the gallimimus was only able to forage near shores, where it could dig up frogs. This does not really fit the playstyle of the dinosaur, so I added support for foraging on l…
Читать и обсудить →DevBlog #35
**FTessaro - Lead Programmer** Much of my work this month revolved around the gallimimus, which has a different way of grabbing things, as it may use either its mouth or hands, so I developed a small system to control w…
Читать и обсудить →DevBlog #34
**FTessaro - Lead Programmer** This month the focus has been adding onto and improving all the new dinosaurs, but also fixing the enormous amount of issues caused by our migration to Unreal Engine 5. But not everything …
Читать и обсудить →DevBlog #33
**amar0k - Programmer** With the release of U6 and the break over we have been in the process of migrating the game from Unreal Engine 4.27 to Unreal Engine 5. This has brought some exciting new features to work with li…
Читать и обсудить →