v1.2.7
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Fixes a crash caused by a race condition in window enumeration
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Fixes a crash on the latest release of Windows
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The app refresh button has been removed from the UI. It’s no longer needed.
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Profiles can now be quickly created using existing profiles as a template.
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Fixed games with splash screens not having profiles applied.
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Fixed a bug that would cause Borderless Gaming to become unresponsive when Once Human was launched.
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Fixed an issue where sometimes moving the mouse during scaling would block rendering
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Effect compilation errors now get logged and display on the overlay during scaling mode
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In multi-GPU systems such as those with integrated graphics, you can choose which GPU handles upscaling and running effects from the global settings menu. Feedback wanted.
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Fixed an endless loop where scaling fails but does not properly shutdown.
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