Новости Wayward Terran Frontier: Zero Falls
Объявления разработчиков, обновления и обсуждения.
0.9.0.11 and multiplayer FAQ
Fixed a bug that prevented stations from having artwork. This was caused by me trying to work on 2 projects at once. I use the single player client to test multiplayer development and I was testing the creation of playe…
Читать и обсудить →0.9.0.10
fixed a bug that was preventing npc ship designs from loading properly at the start of the game.…
Читать и обсудить →0.9.0.09
Small update to add some new functionality to the profiles directory. Placing a .flt file into the profiles directory will now attempt to expand the contents of that .flt file into a series of folders with the flotilla …
Читать и обсудить →0.9.0.08 changes
Fixed an issue where, during a save and reload of a world, a failsafe meant to ensure Budd and Gary were inside their ship was replacing one of them leaving only one quest target inside the ship when there should have be…
Читать и обсудить →0.9.0.07 bugfix patch
- killing budd's stations now spawns budd via the station death tracking quest instead of the gary quest script - pirate station killing quest tooltip should apply properly now - budd quest tooltip fixed - fixed a cra…
Читать и обсудить →0.9.0.06
0.9.0.06 changes: improved sliding value selectors to guarantee they can't overflow their value selection based on mouse position fixed a bug that would allow you to sell items to a station beyond its capacity to hold …
Читать и обсудить →0.9 hotfix patch notes roundup
As always with a release there were immediately things we had to fix. I had a massive coffee ready to go and have made some quick changes. Here's what we have done so far: 0.9.0.01 + 0.9.0.02 Fixed ships spawning witho…
Читать и обсудить →0.9 to live branch
There is nothing broken in 0.9 which isn't worse in 0.8 so it no longer makes any sense to keep 0.9 on the unstable branch. I'm sure the added exposure of being on a live branch will reveal some things that nobody notice…
Читать и обсудить →0.9.0.00 development blog 4
Hailing Okay first of all, we recently added to the test branch the ability to hail other ships by targeting them and pressing h. Think of all the neat interactions we could build with this system! ![Изображение из объ…
Читать и обсудить →0.9.0.00 development blog 3
Greetings comrades. I'm currently on the road with my face mask searching for a bread line with wifi that isn't actively burning to the ground or experiencing rolling blackouts. I found a nice place that allowed me to st…
Читать и обсудить →0.9.0.00 development blog 2
Work continues on what looks to be our biggest update yet. This is part 2 of our development blog about 0.9.0.00 which means the features listed here are being added in addition to the feature discussed in the previous b…
Читать и обсудить →0.9.0.00 development blog
New engine features We've been working for on a big update for a while now. This is going to be the 0.9 update which means we are getting close to feature complete. As you can imagine it will be a big one. Here's what w…
Читать и обсудить →Patch 0.8.4.02
Just some bug fixing this time. the dialogues that open when you kill Greg or when talking to gary will now wait patiently if you already have a dialogue open so that the quest can't break. This might have been al…
Читать и обсудить →Patch 0.8.4.01
Features and QoL** added the Ion beam controller to the game. Blueprint drops in green zone from T2.5 ships as temporal source before dedicated ship is introduced. added a new Pike variant with Energy turrets and E…
Читать и обсудить →Patch 0.8.4.00
Main features** ship combat is now possible across sector borders making sector transitions feel much more seamless you can now see ships in nearby sectors ships can now be targeted from other sectors bullets …
Читать и обсудить →Multiplayer release
Multiplayer will be free for existing Zero Falls owners. That's the plan at least. We don't know exactly how we are going to accomplish that, there is more than one way we can. Right now we are more concerned with …
Читать и обсудить →On the status of multiplayer
It's probably time for us to clarify our situation on multiplayer... We did indeed tease multiplayer on april 1 as a prank. The…
Читать и обсудить →Announcing Vagabonds
We're releasing a multiplayer version of Zero Falls as a stand-alone game. Check out (https://steamcommunity.com/games/39…
Читать и обсудить →Multiplayer!
For years now we have been developing a single player game because we were mistakenly lead to believe that a multiplayer game in an infinite persistent universe where the interior of every ship and station are simulated …
Читать и обсудить →What is Your Favorite Playstyle?
Hi again everyone, There's something I'm curious about. What is your favored playstyle? Zero Falls is optimized for two different playstyles: trading and piracy. You can either optimize ships for capacity and stora…
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