Hotfix 4.61 (Beta)
We have deployed a first hotfix in response to the latest feedback.
Fixed:
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The following have been fixed after solving an issue with maps lua files not loading properly: Years/Round (ability to set how many years pass each full game day) ; Sessions/Round (the frequency of council meetings per game years) ; Councils no longer triggering (due to prior setting not being initialised) ; Map scrolling boundaries ; SCENARIO_* labels ; default English names.
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Citizen count displayed on the new City Needs UI should now match that of the Market's help panel.
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City Needs UI now display all items registered in the game, as it was lacking some.
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Carts will now display whichever items they transport just as before when hovering them.
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Game crashes linked to: splashscreens and overlays, long paths resolutions, unsafe file hash calculation in Steam Multiplayer.
Changed:
- The achievements button, displayed on the bottom right corner of the screen, is now hidden by default if there is no detected custom achievement loaded.
Known issues:
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(High importance) Linux users are currently experimenting issues with Steam Multiplayer ; we are actively looking into this.
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Sometimes in Steam Multiplayer, a selection of players will not start at the designated settlement of their choice despite selecting one prior to the game start.
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Balance Sheet displays a few duplicate or broken labels.
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Occasional black screen when returning to game after alt-tabbing.
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GiTSE World Editor and DBTEditor instability.
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GUI elements flickering or acting strange when returning to the main menu (old issue).
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(Investigating more)
With each patch Steam Multiplayer will become more stable and less unpredictable. Thank you for your patience and for your feedback!
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