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Update 62: V 1.057.0

Update 62: V 1.057.0

Finest Hour release version, purchasing available at 10am PST / 7pmCET

Change Log

Conquest

  • Fixed crash in conquest unit library

  • Fixed Conquest to be able to support multi-vehicle unit types

  • Fixed USA platoon_com missing CP and MP cost in conquest

  • Fixed conquest user support airstrikes not working

  • Fixed crash in conquest when clicking into empty library view

  • Increased bot minimum manpower points to match players "start value" of manpower points in Conquest

  • Increased bot manpower multipliers on the higher income settings

  • Improved spg/td ignore in logics to prevent unwanted behavior(excessive rotation) while still reacting to enemy in all valid situations in Conquest and MP

  • Updated 'lvl' values for conquest infantry to reduce number of AT and sniper infantry for all nations

Single Player

  • Fixed coop issue with stuck cinematics

  • Fixed cinematics gettings stuck on tactical videos

Multiplayer

  • Fixed Crash in MP related multi-vehicle buys and position sync

  • Multiplayer Mission Scripts

    • fixed all invalid "interface/gui/" sound paths in mi files.
    • fixed some include mistakes.
    • 2v2_industry - removed obsolete "training" tutorial related items.
    • 3v3_voronezh - removed invalid set clip and clips script.
  • Frontlines

    • all released frontlines map support *eng mine planting by bots
    • few fixes
  • Updated Tier 3 Doctrine buys to unlock at 30 minutes into game instead of 25min. Adjusted CP increase and mission scripted sound FX to match the new timer

  • Updated unit timers for Multiplayer based on changes to the Tier 3 Doctrine timer change

  • Updated some vehicle prices and static mg prices

  • Updated multiplayer officers to spawn with binocular equipped

  • Updated nation flag thumbnails in multiplayer lobby

  • Standardized vehicle and tank crew manpower costs to avoid rounding of total cost and ease pricing on weaker vehicles where crew takes a up larger portion.

  • Rebalanced the parameters of the 84mm K18 gun, in order to make it compliant with the gun's parameters as used in the british upcoming arsenal

  • Swapped the T2 Doctrine buys in both Mid and Late war Finland for the 122mm M1910 and the 84mm K18

  • Reduced DP cost of 84mm K18 for Finland to 50 earlywar, 45 midwar, 40 latewar

  • Removed 'i' info button in Multiplayer lobby doctrine unit preview (not intended to work there)

Everything Else

  • Switched steam patching to a new fully deterministic byte-for-byte system, which will allow future updates to be much quicker to download and write, but in turn, this update will appear quite large.

  • Added following German vehicles to Ostfront (base game):

    • Sdkfz 251/1 Ausf. B
    • StuG 3 Ausf. A
    • Panzer 4 Ausf. B
    • Bf 109 E-4/B
    • U304(f)
    • Geschuetzwagen 39H(f) (7.5cm)
    • Pz.Kpfw B2 Flamm
  • Added 3rd HE blast wave to 75-95mm HE shells, similar to 105+ He shells but weaker and less radius so that it is scaled appropriately based on filler and mass

  • Standardized artillery accuracy using new internal formula. Most stayed approximately the same with that changed enough to be mentionable:

    • Improved accuracy for: 105mm M3, 114mm M1, 122mm M1910, 122mm A19, 15cm Grille, 15cm sFH18, 155mm M1, 203mm B4, M1, 21cm Morser, 60cm Thor
    • Reduced Accuracy for: 152mm BR2, 17cm K18
  • Updated minimap icons so that neutral vehicle icons are the bottom layer and occupied vehicles will stack on top if they are next to each other

  • Updated range of the 84mm K18 to be inline with other support guns from 210m to 180m. Increased accuracy to adjust for this change

  • Updated firing arc of USA 75mm Howitzers (support guns) to be inline with other nations infantry guns firing arcs

  • Updated WP tank shells to be useable against infantry and cannons when already loaded into gun

  • Updated German Waffen Sniper human model

  • Updated some ostfront building textures

  • Updated HE filler for ENG 3-inch Howitzer HE shell

  • Updated filling amount of UK 95mm HE

  • Updated tank interaction code for reloading to only happen if in place "gun" so secondary weapons like MG's don't trigger main gun reload sounds and animations

  • Updated bottle crate entity

  • Updated "contact" cooldown time for humans specifically when hit with flamethrower particles so more of them can contact the targeted human.inc

  • Updated layout and lighting of to the library view

  • Updated Waffen human models

  • Updated specular power of small arms entities

  • Increased inflammation_time for humans (health for fire damage) ~50% to adjust for flame particles contacting humans.

  • Increased 'body' volume numbered support for 'car' class vehicles from 9 to 19

  • Fixed m36_gmc shell_eject animation

  • Fixed roof eastern-europe_farm

  • Fixed bridges rendering bump maps to a longer distance

  • Fixed missing slope multiplier for 75mm K/44

  • Fixed Browning .303 sound close reference

  • Fixed vfx that plays on medium and small wood parts being destroyed to a smaller vfx

  • Fixed flying electric poles on DCG Malschbach

  • Fixed broken polys and flying bushes on Frontlines 2v2 Tali Ihantala

  • Fixed gunner3 from jumping out of Panzer4 Ausf.B upon enemy contact

  • Fixed typo error in Waffen skins causing crash

  • Fixed flammenwerfer_b2 weapon crashing

  • Reverted change in recent patch: "Updated restrictions list for digging trenches/fox holes to include "road" terrain_fx type (cannot dig into road fx type)" as it also unintentionally applies to 'road' pather type

  • Removed Dot44 fieldcaps and replaced with alt camo

r5264-6029

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