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Update #4 is available now!

Hello Dinosaur Hunters!

We have a new update out today, the main feature being Dedicated Server support, as well as DirectX improvements and a few new multiplayer game modes!

Here are the Patch Notes for Patch 1.5.5 (Update #4)

1.5.5 Patch Notes

Renderer / Graphics

  • Instanced rendering for particles (Direct X optimization)

  • Shadow map optimizations (batched actor shadow casters)

  • Uniform buffer optimizations (Direct X)

  • Fixed cloaking effect not rendering

  • Fixed explosions changing color when making contact with 'alien flesh' surface types

  • Particles and trails can now be occluded by geometry (optimizations)

Single-Player Gameplay

  • Destructibles now flash red when shot

  • Fix turrets in River of Souls not firing at player

  • Some components of the AI is now multi-threaded (optimizations)

Local and Network Multiplayer

  • Dedicated server support (self hosted with included binary, server list browser built in)

  • New InstaRok ("Instagib") game mode

  • New Raptor-Fest (survival co-op/competitive) game mode

  • Improved handling of large amounts of object synchronization

  • Restored 3 N64 maps; Escheria, Endangered species and Moonlit Mayhem

  • Stability updates

  • Added 'playername' cvar to act as the local player name incase no social service (Steam/GOG Galaxy) is avalible

User Interface

  • New quick weapon select feature

Misc

  • Optimized collision detection with static meshes

  • Fixed floating blood splats from shotgun bullets

Update

A minor patch for Turok 2 has been released, bringing the game up to 1.5.6. It fixes some miscellaneous bugs and improves the German sounds and voices.

Dedicated Servers will need to update.

We hope you enjoy the update! Let us know what you think on the Turok 2 forums!

Daniel Turok 2 Producer Nightdive Studios

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