Новости Monsterland
Объявления разработчиков, обновления и обсуждения.
Fixed non-smooth monster speeds after 60fps patch
And also fixed some input lag. A little bit.…
Читать и обсудить →Now runs at 60fps instead of 30fps
That's about it!…
Читать и обсудить →Hopefully fixed a GPU startup crash
Game crashes on startup on some GPUs. This is an attempt to fix it.…
Читать и обсудить →ASCII renderer made prettier
also ASCII renderer is now default.…
Читать и обсудить →Renderer update
1. walls will have appearance of depth 2. power-up glow effect enhanced, tank has a shadow suggesting height 3. this is a huge performance hit, hopefully not felt on modern gaming systems…
Читать и обсудить →Game has been renamed to "Mutant Gate".
I'm working on an RPG which takes place after the events of this game, which involves some retconning of Monsterland's setting in order to fit it, and I've been unhappy with Monsterland's very generic name for a long tim…
Читать и обсудить →Optional intro level is back
Also, minor narrative changes in prison and last level. Now forces SDL into D3D mode just in case SDL would misbehave on Steam Deck.…
Читать и обсудить →Brightness option added
Monsterland now has an option to alter in-game brightness in "Game/Video options".…
Читать и обсудить →another retcon
slightly changed game ending screen to alter location of the events…
Читать и обсудить →Minor story retcon...
... in case I reuse this universe in my new game. Basically location of protagonist's daughter moved back to Sarang-2 instead of Earth.…
Читать и обсудить →Bugfix in final boss map
On final boss map, the "exit portal" may become inactive, so the player can't go to epilogue maps. The issue could be remedied by saving and loading the savegame. Now the issue has been fixed in code.…
Читать и обсудить →Full support for Steam Deck controls
Monsterland is now fully controllable via Steam Deck with zero configuration required.…
Читать и обсудить →Hybrid graphics and streamlined gameplay
The full-graphics mode was a mixed bag. Characters looked particularly bad. Monsterland is now using a hybrid mode which preserves its ASCII personality while retaining the most often encountered/boring ASCII - walls, fl…
Читать и обсудить →Switching from ASCII to tiled bitmaps.
What's New:** Permanently switched graphics from ASCII to tiles, replicating most ASCII effects in tile form (damage splash, blood). Renderer migrated from SDL1 to SDL2, no longer using unstable custom OpenGL code Ne…
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