Zombasite patch 1.014
This patch fixes too many insanity chain reactions, adds new clan friend bonuses, makes DoTs much better, improves targeting, makes font crisper, and fixes a bunch of other minor issues.
1.014 change list:
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decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
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tripled damage inflation of DOTs
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can now switch bags easier
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now more skills auto aim to nearest enemy when used
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added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
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made font crisper (also added r_higherResFontsMult var that lets users change this)
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added Heart of Gold bonus financial sense (+100 money find)
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Little Titans now have the recruiter trait (Throwback)
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made rumor cost bonus from Little Titans better (Throwback)
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made sabotage cost bonus from Fang better
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made rumor cost bonus from Reptilian Terror better
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made buying guards from Eternal Darkness cheaper
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halved food cost from Order of the Moon
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Frenzy are now much more likely to raid a clan that is raiding an ally
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Eviscerators are now much more likely to raid a clan that is being raided by an ally
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alliance with Inferno now gives clan fire resistance bonus
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alliance with Dragon Claw now gives clan lightning resistance bonus
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fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
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quadrupled increase in relations for killing a shared enemy NPC
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no longer bleed neighbor levels into a level that tries to generate too many times
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fixed spawning extras on Poisoned Supply quests (Throwback)
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fixed quests not showing their instigator correctly in quest text
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now when healthstone is being attacked turns on being attacked icon
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made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
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made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
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now oil always catches on fire if hit with fire damage
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fixed a problem where blocks connection would get confused with overlapping blocks
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fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
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fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
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now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
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now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
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increased spy chance mult from 2.5 to 4.0 for spying clans
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fixed hates/likes class personality stuff
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now other clans should only offer and specific item to sell to player once
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increased hulk health mult from 1.25 to 2.0
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made mine special rooms better
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increased money needed for NPC donations by 50%
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increased reinforcement chances by 50%
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now some monsters can get above the normal reinforcement chances cap
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fixed some problems with completing group quests without killing proper enemies
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now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
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improved searching for a quest group when the leader has been killed
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horrors (normal and zombie) now have more resistances
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increased guardian health 100%
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lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
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fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
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now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
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now soul stone shows up on edge of minimap when out of range but in same level
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increased gem gift happiness change by 400%
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increased jewelry relation/happiness to match gems
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fixed always getting the same avatars
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fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
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now many quests modify the xp reward based on the quest's main monster's xp mult
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fixed several of the totems auras not working
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addDatabaseEntryIndex is now guaranteed across network
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fixed Bolt of Gloom and Shadow Bolt inflation
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delivery quests between clans are now optional (rawrkite)
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can now pay gold to search for obsidian for teleport stone
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soul stones no longer get deleted after a period of time or purged when need entity slots
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happiness level no longer changes how often a renegades changes into a ghost
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can now see across level edges (if nothing else blocks)
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no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
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changed whirlwind to not need an enemy so a little easier to use
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now uprising uses quest specific monster type before parent's
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now player won't get more than 1 taunt every 5 minutes
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fixed bag comparison when same size but different values
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added cheat_escalateRandomQuest to test some things better
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changed PROTOCOL_VERSION to 66
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changed "Clan lifestone health" to "Clan healthstone health"
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now can put quests in empty towns
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got rid of duplicate LevelModifierPirate
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got rid of duplicate ChestUniqueHC
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added test_objectSpawn, test_chestSpawn, and test_trapSpawn
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changed save version to 222
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added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
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now can close locked doors
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torches will now light when hit by fire and stop when hit by ice
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liquids now spread in more of a line
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improved map blending a little (weights main pixel more, corner pixels less, etc)
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edges with same areas on both sides on open much more often
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added closed block print now says which level file and center position
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fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
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lighting is now consistent across a large level
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fixed secretGate icon not being a power of 2
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random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
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fixed effects that spawn slower than their max age
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fixed CriticalHeal translation
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fixed left click to hire recruit text (has a ##4## in it)
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fixed missing translation RewardChestAvailableInHouse
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fixed raiding dialog having victim and attacker backwards
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changed item names that are gold to dark gold so would be a little different than default selected color in lists
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only mention Can't be repaired on items now if they can be lose durability in some way
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NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
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fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
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now guard breaks free always works (assuming there is a guard to break free)
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fixed a few deep wounds magic modifier names
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fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
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doors are no longer considered sentient :)
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fixed left/right now working to loop through relics, guards, and doors for comparison purposes
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coordinated attack messages now tell level and clan name
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now tornadoes show up on minimap/world map (purple dot and named)
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now tornadoes always send across the network if in town
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increased chances of tornadoes
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made monsters move around more often
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now show level of guard items on ground that aren't monsters (traps mostly)
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made furies a little bit larger
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scree now clump a bit more
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increased range where monsters do their idle behavior
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a known gate now shows up on the minimap for the entire level not just when you are close
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made dryness level modifier only apply to levels above ground
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if you drop a gem onto itself it no longer gives you a warning of no gem slot
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fixed NPCs using skills like whirlwind out of range of enemy
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no longer get most powerful clan message if your clan is the only known clan
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fixed guard item displayed when on ground and in higher difficulty
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added description to guard totems
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added happiness change to gift print
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deadly poison now shows up as a happiness problem
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focus drop boxes on clan screen now go over "Basic Clan Statistics" words
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no longer get talk and other icons on map for someone that has gone insane
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fixed another issue with level of guard item on ground and inventory not matching
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fixed highlighting aura not giving correct status effect data (just showing level 1)
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aura status effect data now shows inflation adjusted amount
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fixed large shield being too large
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fixed sometimes not playing attack animations if attack was faster than animation
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Erillin avatar no longer has a sword
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improved icons and descriptions for totem guards
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fixed missing localization BagIsFull
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made randomHeadTextures, chest, legs, etc stuff much more generic
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liquids that spread no longer keep the same rotation
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changed mining prefix/suffix from gold to mining type words to be more consistent
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fixed not replacing destination gate when going through a secret gate
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guardian death no longer has random speed (makes sound timing off)
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