Zombasite patch 0.941
This patch fixes zombie mutations, makes clans tougher, adds more NPC dialog, optimizes things more, and fixes a bunch of other minor issues.
0.941 change list:
-
fixed mutations and other world events not staying around permanently like they are supposed to
-
increased other clans CombatExperienceMult from 1.25 to 2.5
-
increased clan random recruit chance by 50%
-
sped up quests near player a bit more
-
added Item Created, Zombie Infection, Zombie Infection Cured, Zombie Infection Escalation, Zombie Infection Escalation Carrier, Npc Dangerous To Clan, Cured Me Plague, and Cured Me Curse chats
-
increased chance of NPCs saying general dialog
-
added a bunch more dialog variety
-
fixed a bunch of NPC dialogs not getting used
-
sped up TrapOil
-
optimized traps a bit more
-
sped up water stuff
-
now zombie ragnars get damage and attack bonuses when they eat
-
sped up spawning new actors
-
fixed in multiplayer sometimes a military win counting as a diplomatic win (Professor Paul1290)
-
when distributing items to town NPCs will not switch from a ranged weapon to a melee weapon (or vice versa) (Zangi)
-
added therapist job print (when they lower someone's insanity)
-
now diplomat NPCs can randomly increase relations with another clan
-
enchanter NPCs will now randomly enchant clan items (not the player's)
-
added stat inflation to most mastery skills
-
now show near by gates on minimap at all times
-
fixed I'm scared of Monster dialog
-
fixed slippery & wet icons blinking
-
made clan scavenge icon match other icons' style
-
moved damage lines on character screen down 1 spot to space out a little
-
now new messages are a larger font for 10 seconds
-
no longer tell you about free rumored position when someone taunts you
-
now tell you entertainers on happiness highlight
-
found secret messages now only center print (no event text in lower left)
-
fixed zombie naga dead anim not matching up with end of dying animation very well
-
fixed zombie male dead anim having some pinched areas
-
fixed NPCs sometimes claiming a kill that was the player's
-
fixed sometimes getting repeating invalid action noise when killing someone and having no mana left
-
now Scared, Coward, Fearful, Flighty, and Skittish NPCs have less aggression range
-
now Adventurous, Brave, Fatalistic, Fearless, Heroic, Nerves of Steel, and Bully NPCs have more aggression range
-
added sound to when an extra modifier is discovered after identifying an item
-
now can clear NPC dialog when no longer relavent
-
made some fire sounds quieter
-
can now change first use slot to a different attack skill
-
updated the manual quite a bit
-
added Beta Testers to manual
-
fixed NewRecruit chat having prefix/suffix stuff
-
fixed scout killed chats
-
fixed escort died chats
-
combined Spirit Strike status effects
-
fixed several duplicate parms in database entries
-
changed PROTOCOL_VERSION to 57
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.