Zombasite patch 1.011
This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues.
1.011 change list:
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now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
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increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
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changed sound when getting an item rarity bump to be way more noticable
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misidentify bonus can now go past very rare items
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now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
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halved rumor costs
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increased monster respawn time from 600.0 to 750.0
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fixed collision on 2 of the rock types in Freya Meadows
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fixed a closed block in Freya Meadows that looked like you could walk into it
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increased chances of NPCs getting infected
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fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
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doubled secret stash spawn chances
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doubled mana stone regen
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added text so that you know which quests are started from the Zombie Threat
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decreased zombie plaguebringer spawn chance from 3.0 to 1.5
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decreased parasite health mult from 0.5 to 0.4
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raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
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orc clans now start more orc uprisings and town attacks against enemies
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fixed clan NPCs not getting promotions some times on level up (Sharjin)
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increased chance of rebuilding a house when NPC is doing construction focus by 33%
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bounty hunter quests are now optional
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made mana potions go about 50% faster (still same amount, just over less time)
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now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
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spies much more likely to ambush when engaged
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can now use guards that are 3 levels higher than your level
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decreased FreeRecruit dialog chance from 0.2 to 0.05
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test_checkAreaCollision for towns now just checks the edges to spawn less warnings
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fixed a bunch of collision issues along edges of towns
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can now zoom in/out minimap with mouse scroll
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pageup/down now works on world minimaps
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now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
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pet monster types can no longer be guards
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now secrets and special room prints go to event box (but don't go to log)
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can now change blip color of objects in their database entry
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halved lure volume
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no longer print arch-nemesis text even time loaded
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now show doors on NPC Locations screen
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now any quest can have an icon like the nemesis quests
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npcs no longer talk about clan wars of clans we haven't discovered yet
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made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
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fixed a small issue with individual loot stuff
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fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
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added VerySmall and Tiny fonts
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an object can now add a world modifier on use
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world modifiers can now add an enhancement to players
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now if help text can't fit on the screen it will drop to very small font
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now if help text still can't fit on the screen it will drop to tiny font
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secret levels now use normal world random numbers instead of session ones
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changed save version to 210
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now save _lastUsedSecretLevel
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made secret stashes fade out in 1 second instead of 5
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now chests health per level is a float instead of int
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spider webs now have half as much health
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darkness/bright level/world modifiers no longer affect player/entity lights
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now only monsters that can use tactics can start fires
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no longer get new personality event text from other clans
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now wait for scorpion sting to finish before moving on
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rescue people now have portraits for when they use dialog to call for help
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now only get NPC left and joined another clan if was originally in your clan
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higher end chests are no longer allowed to be purged when too many entities
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added "Only draw entities" option in editor - makes it much easier to see some issues in levels
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fixed a couple food stolen prints
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now pedestals find free spots
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no longer create gates for invalid clans
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ghost revenge text no longer mentions clan name
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changed "Infection Mutation" to "Mutation" to fit modifiers area better
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improved town attack repealed npc text
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now mark correct parts red if don't have enough money for rumors
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changed "Easy prey!" to "Easy prey (coordinated attack)!"
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