Поиск по STEAMB

Игры и программы по онлайну, скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Zombasite patch 1.011

This patch makes healing potions weaken infection, improves identification bonus, improves monster respawn system, and fixes a bunch of other minor issues.

1.011 change list:

  • now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work

  • increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05

  • changed sound when getting an item rarity bump to be way more noticable

  • misidentify bonus can now go past very rare items

  • now if the game purges an inactive level, it won't respawn everything if the player comes back to that level

  • halved rumor costs

  • increased monster respawn time from 600.0 to 750.0

  • fixed collision on 2 of the rock types in Freya Meadows

  • fixed a closed block in Freya Meadows that looked like you could walk into it

  • increased chances of NPCs getting infected

  • fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill

  • doubled secret stash spawn chances

  • doubled mana stone regen

  • added text so that you know which quests are started from the Zombie Threat

  • decreased zombie plaguebringer spawn chance from 3.0 to 1.5

  • decreased parasite health mult from 0.5 to 0.4

  • raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)

  • orc clans now start more orc uprisings and town attacks against enemies

  • fixed clan NPCs not getting promotions some times on level up (Sharjin)

  • increased chance of rebuilding a house when NPC is doing construction focus by 33%

  • bounty hunter quests are now optional

  • made mana potions go about 50% faster (still same amount, just over less time)

  • now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)

  • spies much more likely to ambush when engaged

  • can now use guards that are 3 levels higher than your level

  • decreased FreeRecruit dialog chance from 0.2 to 0.05

  • test_checkAreaCollision for towns now just checks the edges to spawn less warnings

  • fixed a bunch of collision issues along edges of towns

  • can now zoom in/out minimap with mouse scroll

  • pageup/down now works on world minimaps

  • now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move

  • pet monster types can no longer be guards

  • now secrets and special room prints go to event box (but don't go to log)

  • can now change blip color of objects in their database entry

  • halved lure volume

  • no longer print arch-nemesis text even time loaded

  • now show doors on NPC Locations screen

  • now any quest can have an icon like the nemesis quests

  • npcs no longer talk about clan wars of clans we haven't discovered yet

  • made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent

  • fixed a small issue with individual loot stuff

  • fixed some guard/pet confusion with Torvas, Hulks, and Death Knights

  • added VerySmall and Tiny fonts

  • an object can now add a world modifier on use

  • world modifiers can now add an enhancement to players

  • now if help text can't fit on the screen it will drop to very small font

  • now if help text still can't fit on the screen it will drop to tiny font

  • secret levels now use normal world random numbers instead of session ones

  • changed save version to 210

  • now save _lastUsedSecretLevel

  • made secret stashes fade out in 1 second instead of 5

  • now chests health per level is a float instead of int

  • spider webs now have half as much health

  • darkness/bright level/world modifiers no longer affect player/entity lights

  • now only monsters that can use tactics can start fires

  • no longer get new personality event text from other clans

  • now wait for scorpion sting to finish before moving on

  • rescue people now have portraits for when they use dialog to call for help

  • now only get NPC left and joined another clan if was originally in your clan

  • higher end chests are no longer allowed to be purged when too many entities

  • added "Only draw entities" option in editor - makes it much easier to see some issues in levels

  • fixed a couple food stolen prints

  • now pedestals find free spots

  • no longer create gates for invalid clans

  • ghost revenge text no longer mentions clan name

  • changed "Infection Mutation" to "Mutation" to fit modifiers area better

  • improved town attack repealed npc text

  • now mark correct parts red if don't have enough money for rumors

  • changed "Easy prey!" to "Easy prey (coordinated attack)!"

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения