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Zombasite patch 1.008

This patch increases player mobility, fixes a few crashes, makes distributing/salvaging items easier, sorts all NPC lists, and fixes a bunch of other minor issues.

1.008 change list:

  • aren't forced to stand still as long after attacks now - greatly increases player mobility

  • fixed using Shield Slam in right click slot crashing the game (jalias)

  • fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)

  • now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)

  • now items salvaged try to distribute to clan first (option can be turned off in crafting menu)

  • debuffs/dots on projectile attacks no longer affect the target unless projectile hits

  • fixed multishot not dropping down to normal arrow when out of mana

  • tightened multishot projectile spread some

  • removed collision from a lot of weed models

  • gargoyles are now much tougher

  • now clean up recruits that haven't been deleted correctly (Taolaen)

  • changed save version to 202

  • put number of potions after version number

  • made monster aggression easier to mod by adding AggressionRangeMult

  • no longer auto identify items that don't need identifying

  • can now mod whether or not monsters are less aggressive to higher level enemies

  • changed poison resistance to poison & acid resistance

  • made highlight outlines a little thicker

  • right clicking with melee skills no longer turns character if no target

  • added a BadQuest parm for quests so can remove quests with mods

  • renamed bonus chests to be less confusing

  • fixed unclickable braziers in Torment Tomb and Midnight Caverns

  • now EgoTalking magic modifier is marked as cursed

  • now show areas burned in hunting/foraging highlight text

  • can no longer try to randomize enchantments on unique items (Destro*)

  • fixed a way some passive skills could be actively used (Dorok)

  • fixed getting some non-relevant warnings about guard focus

  • fixed a bunch of level collision issues caused by making weeds not collide

  • fixed a minimap corruption around the edge of levels

  • now shields show armor scraps needed to repair correctly

  • now only show solve quests icon on trade screen if there is a solved quest

  • fixed a way that AI clan relics could get above level 100 (Destro*)

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