Patch 0.7.33
Blackfaun patch 0.7.33 is now live! Check out the full patch notes below:
GENERAL
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Overall difficulty increase: We’ve heard from many that the game could be more challenging. We’ve made changes across the board to offer players a greater challenge. Judicious use of your mana burst and candles will now be essential on the hardest difficulties.
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Doors now lock when the player enters a room until all enemies have been cleared.
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Enemy AI has been greatly improved. Enemies are now smarter and deadlier.
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Enemy spawn rate has been increased.
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Boss rooms are now 3x3, down from 4x4.
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Increased tower spawn rates in all environments.
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Faster game flow: Getting from room to room, especially when backtracking was taking too long. We’ve made a number of changes to make the action more intense, including reducing room size and corridor length.
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Ancient wisps: We’ve replaced treasure chests that grant random HP and stat bonuses (“empty chests”) with ancient wisps. There are 3 types of ancient wisps, VIT, INT, and AGI, one for each stat type indicated by matched colors. When the player collects an Ancient Wisp it will grant a stat bonus of the corresponding type and an HP boost. In addition, there is a chance that a treasure chest will drop upon collection.
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Bug fixes:
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Fixed an issue causing a console error when continuing a game after death.
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Fixed an issue that was preventing the Boulderscale, the Hungering Wurm sprite from showing up properly on the recap screen.
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Fixed an issue causing a console error when Pan is hit with a projectile.
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Fixed an issue causing the vendor to sometimes sell chests that contain consumables which would cost additional gold to pick up.
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Bosses now always spawn chests that contain equipment.
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Various tooltips and stat calculations were fixed to display the proper values.
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ENEMIES
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Wolfwarden
- Traps: Wolfwarden AI has been modified so that traps are only placed while far from the player. Trap size increased to help visibility. Trap poison damage no longer ignores shield hearts.
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Lyrewolf
- Fear: Lyrewolves can now only be affected by fear (when another enemy dies) up to one time.
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Warbrute
- Frenzy: Warbrutes can no longer be interrupted while casting frenzy. Increased the bonuses of the frenzy buff.
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Dreamsnatcher
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Darkness Pool: Now prevents the player from attacking and casting mana burst while under the effects of darkness.
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Increased projectile speed. Projectiles now have a chance to lead the player.
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Hexbrewer
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Ranged attacks now lead the player, but are slightly less accurate.
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No longer flees when the player is too near.
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Iron Phantasm
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Ethereal Charge now leads the player.
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Increased movement speed.
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Lost Soul
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Increased scale.
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Mana bursts now deal a large amount of damage to Lost Souls.
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Duskhaven Wraith
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Projectile size and speed increased.
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Soul Leash: In addition to dealing damage when the player gets too far away, it now damages after a set amount of time has passed.
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Spirit Elk
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Spirit Cluster now charges up in 3 seconds, down from 5.
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Cervine Vengeance (counterattack aura) now has a cooldown of .8 seconds, down from 1 second.
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Lex and other familiars no longer trigger Cervine Vengeance.
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BOSSES
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Gemini Beasts
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Ranged beast now leads the player.
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Increased the effect of the frenzy buff.
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Elora, Vileweed Monarch
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Can no longer be interrupted while channeling projectile rings.
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Spawns explosive (red) flower pods more often.
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Flower pods are larger and have been tweaked to be more visible.
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ITEMS
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Daire’s Parry
- Fixed an issue causing a console error when the player takes damage while a parry charge is active.
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Demon Eye
- Cleaned up animation timing.
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