DDNet 20.0 released
DDNet 20.0 has been released with the following changes:
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[Server] 128 player support [fokkonaut]
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[Client] Web version [Robyt3]
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[Editor] Tabs to open multiple maps at the same time [Robyt3]
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[Client] Android: Add aim-relative joystick and relative direct input [horoni]
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[Client] More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars [AssassinTee]
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[Client] Dynamic antiping player prediction (cl_antiping_players 2/3) [fokkonaut]
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[Client] Replace invisible assets with default sprites [AssassinTee]
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[Client] More FPS: Cache scoreboard text containers [Ryozuki]
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[Client] Reuse the text container buffer in CCachedText [Ryozuki]
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[Client] Clip hook collision line on maps without telehooks [AssassinTee]
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[Client] Improve hook collision line render check [AssassinTee]
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[Client] Fix old telehooks not being detected for the telehook check [AssassinTee]
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[Client] Fix projectile clipping being applied to start position instead of actual position [AssassinTee]
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[Client] Show skin names in scoreboard tooltips [0xpixty]
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[Client] Improve player settings country filter, highlight matches and show reset button [Robyt3]
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[Client] Also bind W to +jump by default [Robyt3]
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[Client] Add "Show directory" button to automapper rule selection popup [Robyt3]
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[Client] Minor cleanup of settings menus [Robyt3]
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[Client] Fix potential thread-safety issue in community icon loading [Robyt3]
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[Client] Validate and initialize demo player data [heinrich5991]
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[Client] Get server info by const reference instead of copying [not6]
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[Editor] Rewrite envelope editor as editor component with separate state per map [Robyt3]
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[Editor] Keep map settings, layer/image/sound lists, history UI, font typer and HD/zoom preview state separate for each map [Robyt3]
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[Editor] Properly clip envelope editor timebar and inactive region background [Robyt3]
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[Editor] Fix points of unused channels being selected by envelope box selection [Robyt3]
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[Editor] Properly slow mouse in envelope editor [Robyt3]
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[Editor] Add quick action for "Goto position" [Ryozuki]
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[Editor] Fix quad flipping for multiple quads [AssassinTee]
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[Editor] Reimplement action to delete selected quads [AssassinTee]
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[Editor] Attach brushes to a separate internal map, fix invalid texture used for tile layer brush with quad image [Robyt3]
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[Editor] Fix incorrect item size for info map item when loading map [Robyt3]
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[Editor] Improve validation of map version item and other map data [Robyt3]
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[Editor] Avoid marking datafile data as unloaded when it failed to be loaded [Robyt3]
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[Editor] Fix dummy_map tool creating invalid map for sv_vanilla_antispoof feature [Robyt3]
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[Client&Server] Ensure snapshot item offsets and sizes are aligned with int32_t [Robyt3]
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[Client&Server] Reject oversized uncompressed packets in UnpackPacket [Ryozuki]
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[Client&Server] Validate tune zone of DDNetProjectile snapshot object and tick of sv_preinput messages
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[Server] Add SSL support for MySQL database connections [ByFox213]
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[Server] Fix rescue blocking team from finishing when used before start line [iMilchshake]
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[Server] Don't unfreeze player on skipped rescue [iMilchshake]
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[Server] Allow /cancelswap while using super, clarify that /swap is not allowed [ChillerDragon]
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[Server] Purge acked snapshots from snapshot storage, search starting from the newest snapshot [heinrich5991]
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[Server] Include shortened git revision hash in server version, change 0.6.4 game version prefix to 0.6 [Robyt3]
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[Server] Assert non-reserved server gametype instead of checking pure tuning [Robyt3]
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[Infra.] Split settings menus into separate source files, move UI popup menus to ui_popups.cpp [Robyt3]
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[Infra.] Improve macOS packaging and MACOS_CODESIGN [GlimmeR-6]
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