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DDNet 20.1 released

DDNet 20.1 has been released with the following changes:

  • [Client] Predict static laser doors without antiping [Ryozuki]

  • [Tooling] map_render [AssassinTee]

  • [Client] iOS support (not released yet) [Pioooooo]

  • [Client] Add loading bar to map loading [AssassinTee]

  • [Client] Show freeze pickups as snowflakes

  • [Client] Improve performance for low refresh/update rates, handle input earlier

  • [Client] Make spectate menu more legible [dropalways]

  • [Client] Adjust team scoreboard for 128 players [fokkonaut]

  • [Client] Add scoreboard cursor hint [AssassinTee]

  • [Client] Dismiss MOTD by clicking outside of it, tap mod alert to dismiss

  • [Client] Show back button in console

  • [Client] Convert credits to a client popup, update list of common contributors

  • [Client] List unmodified binds before binds with modifiers in controls settings [ASKLL-STAR]

  • [Client] Keep sound running when no audio device is available [Ryozuki]

  • [Client] Fix touch and mouse position when the viewport is clamped to 5:4 [Ryozuki]

  • [Client] Fix invisible laser with antiping and sv_old_laser 1 [ChillerDragon]

  • [Client] Graphics and shader fixes, fix incorrect texture resampling with Vulkan and OpenGL 3.3 [Robyt3]

  • [Editor] Add more font typer binds and other improvements [AssassinTee]

  • [Editor] Don't flip/rotate the brush when Ctrl+N/M/R/T is pressed [7487]

  • [Editor] Fix a crash in the brush picker [not6]

  • [Client&Server] Release ground hooks that lost their tile when loading a tee [Ryozuki]

  • [Server] Support vanilla 0.6 clients again [fokkonaut]

  • [Server] Optimize 128 player servers [Ryozuki]

  • [Server] Allow rejoining from any client, allow id usage from more clients [fokkonaut]

  • [Server] Send min and max team size in game info, send supported number of teams through gameinfoex [fokkonaut]

  • [Server] Allow clients to reconnect reliably, fix reconnecting to previously used slot

  • [Server] Fix team ranks of large teams being cut off, fail saving teams instead of corrupting savegame

  • [Server] Allow passing "all" as argument to kick [ChillerDragon]

  • [Server] Rate limit /timecp queries [Robyt3]

  • [Server] Fix tele not using position of target player [Robyt3]

  • [Infra.] Use precompiled headers for faster builds

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