Crashnauts Weekly Update
Core Game
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Fixed major issue with Team DeathMatch games not finishing the match when the other team is fully out of stock
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Major performance gains as a result of optimization of the game for future release on Nintendo Switch
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Rendering cleanup on all maps and character skeletons
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Game can now be paused with Esc key or Start Button on controllers both during character selection or during gameplay
Character Selection Screen
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Fixed issue where Player 1 could sometimes occupy more than 1 player slot, causing confusion and not allowing the start of a match
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Fixed bot randomization process occasionally getting stuck (Not readying up)
Visuals
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Updated all race Crashpods to a simpler design
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Added a new blood stream from ragdolls when headshots occur
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