Maps & General Polish Update! (v2.0.6)
Map Updates
All maps have been touched up and adjusted where needed.
NEW MAP Woods SA
We added a small arena (SA) variation on woods. We want to spend some time looking into the smaller maps and how it feels for Crashauts.
Adjustments
Wreckage
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Artwork adjustments
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The map size has been reduced slightly
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Physical elevators have been added to side paths
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Crushers removed for time being.
Keep
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Artwork adjustments
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Weapon placements adjusted
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Variation to bridge on left side of the map
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General Platform adjustments
Stasis
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Artwork adjustments (now it's much colder on stasis!)
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The map size has been reduced slightly
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Increased incline of the low path
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Adjusted the locations of the teleporters
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Removed gravity well
Fringe
- Big artwork adjustments
Courtyard We found the layout of courtyard to just "not work" with Crashnauts. It has been overhauled.
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Theme and artwork adjustment
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Overhaul of the steps and floating platform
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Adjusted platforms
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Adjusted weapon spawns
Woods
- Minor adjustments to woods layout.
Quality Of Life
Gameplay
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Updates to Human, Bruin, Kryll animations to make them coooooler.
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Slight velocity increase to 1st jump
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Added music from Teknoaxe
Menu and User Interface
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Many artwork adjustments
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Better controller support
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Better flow between screens
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Better loading
Core Engine
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Major reworking / improvement of how game assets are loaded as a result of optimizing for Nintendo Switch release.
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Major oversight fixed on Camera functionality that prevented camera from panning while zoomed in. Camera feels much more natural now.
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Toned down announcer events for less important events such as headshots and overkills
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Fixed major bug causing Rockets and Grenades to explode unexpectedly and inconsistently
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Added safeguard logic so objective items (HTF flag) will reset to camera center if they drop below camera bottom view
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Fixed controller mapping issue that prevented opening the Pause Menu during gameplay
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Fixed oversight with Rule Set value selection that would have the game load the wrong values from what the user had chosen
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A bot player is now added automatically if only 1 human player is found
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Fix for issue where Camera would occasionally scroll past 'Stop Points' on Keep.
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Fixed bug in FFA Stock that would result in a DRAW if both players had 0 remaining stock on the last kill
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Fixed "Takes The Lead" stinger that would play in TDM Stock on first spawning
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Fixed longstanding continued velocity after respawn bug.
Core Gameplay
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CPU droplasers no longer track a players position perfectly, feeling more natural
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Temporary removal of PowerGlove until we have it fully polished for public play
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Fixed issue that awarded points to a team in TDM when a suicide occured
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Moved fire origin for Shotgun backwards 1.0 so rays will still hit other player when they are very close / slightly overlapping each other.
Visual Changes
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Made end match detailed stats larger
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End match score pile now shows energy pile for HTF
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Updated projectiles trail effect to a more performant effect
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Removed bot chatter text for now
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Fixed issue that would cause spawn Overshield to grow in size when repeatedly grown
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Multiple players can no longer choose the same player color
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