Crashnauts HTF Update - v2.0.5
New Features
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New GameType: Hold The Flag
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New RuleSet: Timed
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New RuleSet: Stock FFA
Core Engine
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All Map, Player and Audio assets are now loaded via Asset Bundles; majorly improving overall memory usage of the game so we only load assets when they are needed rather than everything all at once when the game first boots up.
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Fixed major bug introduced in last released version that was causing the game simulation to only run at 20hz resulting in max framerate of 20 FPS.
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Revamped 'End Match Screen' to better convey who won and display relevant stat information
Core Gameplay
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Fixed bug that would kill the player when damaged in certain circumstances even when the player had enough shields to survive the damage amount
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Restored dropped weapons on player death
Visual Changes
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Added a "Run Dust" VFX when player starts running from a stopped position
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Fixed health circle not refilling when health is picked up
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Updated Spawn Protection graphic
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Updated gameplay Overshield graphic
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Added 'First Blood' stinger
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Improved readability of player UI Slot
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Damage number indicator now shows up on player death
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