Crashnauts Weekly Update - v2.0.3
Core Game
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General adjustment to player movement so it feels less slippery and more grounded. Player movement in the air requires more effort to change momentum direction, etc.
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Changing of weapon now ignores weapons which have 0 ammo remaining
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Fixed Mouse aiming so it no longer takes camera zoom into account and feels much more stable / consistent
Visual Changes
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Updated main menu with fancy new illustration to help showcase our characters
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Added player number tags to help players from losing their player during gameplay
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Added new Warbot race heroes
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Change weapon animation is now dynamic / fluid regardless of aim direction when changing weapon
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Team based gametypes now use a set of "warm" and "cool" colors to help player recognition by team colors
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Fixed character animation idle stance during character selection
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