Major Update October 2019
It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC!
Full notes below:
New stuff:
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New exploration option: Thumbstick motion with rockets and rocket jumping
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New tool: Stabilized Sphere Brush
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Voice chat now works!
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Can undo the actions of players after they are kicked or leave to prevent griefing
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New layer selection eye-dropper in the layers panel
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Save reminder pops up after 10 minutes without saving
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Previous tool hotkey (Touch press on Vive, B/Y on Rift)
Cool Improvements:
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Switch to forward rendering and MSAA for better, cheaper visuals
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Faster mesh generation by 15%
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Very large worlds no longer get large hiccups in mesh generation when zooming in
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More efficient particle collision calculation allows 50 more particles
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Added arm swing walking to the climbing tool
Miscellaneous Other improvements:
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Only export visible layers
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Smarter bounding boxes attach to the selected layer, and only display when your head or hands are outside the bounds
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Fix a bug where placing large color spheres sometimes would leave colors behind even after undo
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Prevent overwhelming the action buffer with massive smoothing/blend painting actions over the whole world
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Improved quality of pasted material
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Impose a limit of 320mb per player for the undo/redo stack
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More stable Level-of-detail updates with reduced poping as you move around a sculpture
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You can now edit your avatar within multiplayer games
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Improve the quality of mini-preview sculptures
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Now default each layer to "polygonal" rather than smooth
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More intelligent particle spawning now tends to create larger particles
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More memory efficient when exporting OBJ & FBX files
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Only count visible sculptures toward your graphics detail limit
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Fix a bug preventing the user from changing tools in explore mode
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Optimize dotted boxes to use a single draw call instead of 13.
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Instead of a busy spinner, you now get a notification informing you exactly how many actions are backed up
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Switched from dedicated servers to Steam servers. This saves me money and fixed voice chat, but breaks cross-platform play.
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Fix teleport to player in the players panel so thate players are guaranteed to be the same scale and orientation
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Reduced computational expense of all menus and basically everything ever
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Reduced draw calls in the color panel from 19 to 2.
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Add LoDs for all hand meshes and a few other meshes
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Split the climbglider into a climbing tool and a gliding tool
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Hidden "virtual camera mode" by hitting ctrl+shift+J to enter and ctrl+shift+H to exit
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no frame drops on the host/client when sending new levels over network
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Fix situation where teleporter would always become invalid
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Much better explore mode icon
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Improve smoothing brush tooltips
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Added a delete confirmation when deleting a saved sculpture
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