Lighting, Editable Heads, Popular Online Category, and Basketball Updates
I didn't post an announcement for the previous three big updates, so I've rolled all 4 update notes into one here!
New major features:
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Apply mesh simplification on meshes outside of arm's reach. This enables (up to) 2x visible detail in large worlds!
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Can now browse the online gallery by "Newest" or "Popular"!
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Can now view your own online saves in the gallery to know what you have in each of your 5 online slots!
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Player heads are now editable in multiplayer! Sculpt on eachother's heads in real time or shoot eachother with rockets!
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You now have 5 head save slots to keep all your favorite avatars ready to go!
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New Prompt Generator Tool pops up a random sculpture suggestion for when you get stumped or want to play "Sculptionary"!
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Menu refactor: There's no longer a back-of-the-hand menu. It's all done with tabs on the front of the hand!
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Added a basketball! This is a networked ball that can be tossed around between players in multiplayer, or shot with rockets!
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Now you can place a point light into your sculpture to add lighting to your creation!
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You can now change the color of the sun/sky by selecting a color while holing the SkyGrab Pointer!
Other Improvements:
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Stamp menu is now less confusing (hopefully).
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Players joining a multiplayer game now don't get sculpting tools until after receiving the sculpture.
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Undo leaving player's actions popup now has a different look than the save reminder popup to prevent accidental habitual 'yes' clicks.
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Automatically check for multiplayer games on startup to increase the chances of finding games.
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Dotted box appears around head sculptures when your tool is nearby to show that head is editable.
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Added a "repair head" button in the avatar menu so you can regenerate your head after getting shot by rockets.
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The "no internet" popup shouldn't appear during brief internet hiccups anymore
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Explore mode is no longer a seperate mode. Explore tools are simply selectable in your tools list.
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Multiplayer Host/Join are joined into one menu.
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If you want to disable grip movement, that is in the settings now.
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Rockets now fire attached to the sculpture so that all players see the rockets hit the same location even when moving sculptures around.
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Add the Liv plugin for mixed reality.
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Can now permanently dismiss the save reminder popup.
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You can now zoom in and out with the camera tool.
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Camera now shows you a display in selfie mode so you can line up photos.
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Speed up loading from disk by 20%, and use less memory doing so.
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Reduced compute expense of carving particles by 20%.
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Prevent the user from accidentally changing tools while in the middle of a brush stroke.
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When you open the reference images panel the first time, it now places a text file in the SculptrVR reference image folder to help people find the correct location.
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Export finding instruction now show up on a panel that sticks around until dismissed. Instructions have been made more more clear.
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Multiplayer panel improved and now shows a picture of your avatar when openned.
Bug Fixes:
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Hovering over the current tool now always opens up the horizontal menu
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Fixed a bug that would erroneously report "internet connection lost"
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Fixed bug where voxel cube brush would delete a little bit beyond its bounds
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Save reminders now work for everyone in multiplayer, not just the host
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Layer panel now works correctly in multiplayer for clients
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Fix Various head-related network bugs
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The floor now stays at the appropriate ground level when loading a new procedural scene
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Fix particles sometimes getting their rotation locked
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Spectator view on SteamVR is now displayed correctly on small monitors
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Fix a crash in Avatar Edit mode when using the voxel box tool or the scatter tool
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Fix a rare crash when receiving a many-layered sculpture from the host during multiplayer
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Fix gradual slowdown of browsing the online gallery as you increased the number of locally stored sculptures
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When joining a session from from the floaty popup menu, it now properly shows your joining progress
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Fix other players' heads turning invisible after using the camera
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No longer see the snap grid when other players are in snap mode
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Linear motion tool no longer pops you up above the world if nothing has been sculpted
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Uncountably many other minor fixes and improvements
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