Dev. progress
To-do progress
There are now 9 items left for me to do before the "Stockpile" update goes live. The to-do item "FX-Eliminate dynamic alloc" has been completed, leading to a 10-15% performance gain for any visual effects.
Here's the remaining to-do items as they appear on my list:
-
Clean up local object collector
-
-
GetNearestObject -
Unified object structure
-
-Master type ptr to specifics
-
FX objects (Fix missing ones)
-
Fixed timestemp rendering
-
LoadModels-> use shared cache -
Multisampled render to texture AA
-
Add toggle RMB look lock
Stockpile update
One major change in the upcoming update is that stockpiles will provide a number of "slots" that can be reserved for specific resources, providing stockpile space for those resources. For example, a Granary may provide 4 slots, each slot providing +250 stockpile capacity for the resource placed in that slot. So setting two slots to "Meat" will grant +500 stockpile space for Meat, and only Meat. There are still planet-wide global +Stockpile modifiers for certain buildings, such as the Citadel.
As always the current work-in-progress upcoming patch notes can be viewed ingame, via one of the buttons in the top right, or directly on the main menu.
Soon!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.