10,000 Copies Sold! Roadmap Revealed
Greetings, Expeditioners!
Thanks to your enthusiastic support, sales of Duelist: Idle Expedition have officially surpassed 10,000 copies! We sincerely thank you for your ongoing love and patience.
Since launch, we've been closely monitoring your feedback every single day. We deeply apologize for the current issues affecting your experience, such as progression blockers and tedious operations. To make your journey much smoother, we have gathered the most requested suggestions and urgently prepared our near-term optimization plan and future roadmap. Here are the details:
🛠️ Part 1: Core Near-Term Optimizations & Fixes
We will address your pain points in order of priority, focusing on reducing grind and delivering a smooth experience.
🔥 P0 · Blocker Issues (Within the First Week of Launch)
- Quest Experience: Optimize the difficulty and flow of Main Quests and Character Unlock Quests to prevent getting stuck and reduce frustration.
⚡ P1 · UI & Quality of Life (QoL)
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Streamlined Enchanting: Simplify the operation process and increase enchant success rates.
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Reduced UI Clutter: Minimize page switching and redundant clicks.
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Daily Quest Improvements: Reduce screen monitoring demands, adding auto-complete and one-click claim features.
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Ongoing Auto-Equip Improvements: Support intelligent matching based on class attributes and one-click team-wide application.
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Interactive Tutorials: Add interactive guidance and enhance beginner onboarding.
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Button & Layout Cleanup: Optimize button placements and text, streamline UI layouts, and supplement information descriptions.
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Facility Interactions: Improve usability and functions for the Tavern, Blacksmith, Merchant, and other facilities.
⚔️ P2 · Combat & Balance Adjustments
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Character AI: Fix misses, unintended movements, and disappearing character bugs, while optimizing skill casting logic.
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Duelist Balance: Rebalance skill values and close the power gap between allies and enemies.
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Stage Progression Curve: Smooth out difficulty spikes and optimize idle progression pacing.
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Class Unlock Conditions: Make requirements visible, trackable, and lower overall unlock barriers.
💡 P3 · Polish & Clarity
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Typography & Information Density: Address issues with small fonts, thin text, and overcrowded data displays.
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Enhanced Tavern Recruitment: Improved filter functions, including filtering by character potential.
🎁 P4 · Current In-Game Perks
- Increased current rewards; Phase 2 Online Playtime Rewards are in the works! Feel free to leave a comment below telling us what rewards you'd like to see!
🚀 Part 2: Future Roadmap
Once core baseline features are polished, we plan to roll out exciting new content:
📅 Short-Term Plan (Estimated in about 1 month)
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Asynchronous PvP Mode (No rankings, no rewards, purely for fun!)
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New Gag Equipment: Adding more magical gear for weird and wonderful builds!
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New Class-Exclusive Talents: Tired of the same old talents? New talents will spice things up!
🌌 Long-Term Plan
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Variant Classes: Unlock variant versions of classes for a brand-new experience!
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New Races and Classes: Currently planning the Undead race...
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New Stages: New stages combining variant classes and new races.
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New Class-Exclusive Mythic Equipment: Add mythic gear for various races to experience more builds!
Once again, thank you to every single Expeditioner! Every piece of feedback fuels our ongoing progress. We will keep working hard to bring you an even better gaming experience!
— Duelist: Idle Expedition Development Team
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