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20,000 Copies Sold! A Thank-You Gift from the Dev Team

Greetings, Expeditioners!

Thanks to your support, cumulative sales of Duelist: Idle Expedition have surpassed 20,000 copies!

To thank you for your trust, we have prepared a small in-game gift: during the first two weeks of launch, you can get the following rewards simply by idling daily!

  • 10 Minutes: EXP Book x10,000 (multiplied based on stage progress)

  • 30 Minutes: EXP Book x20,000 (multiplied based on stage progress)

  • 60 Minutes: Stone x20, Wood x20

  • 120 Minutes: Random Gag Equipment x1 (equipment level matches your Blacksmith level)

  • 300 Minutes: Random Max-Stat Equipment x1 (some attributes remain random, equipment level matches your Blacksmith level)

This update also includes the following changes:

[Additions & Adjustments]

  • Added a save data security mechanism to prevent file corruption caused by crashes during saving.

  • Refreshing the Shop will now simultaneously refresh the Auction House.

  • Added EXP Books to the Shop.

  • Added physical/magical damage type indicators on the character details page.

  • Streamlined and simplified the Main Quests.

  • Fixed the enchanting page logic; the selected equipment state will now be automatically saved when closing the interface.

  • Adjusted certain character parameters and enemy lineups in specific map stages.

  • Added 2000 floors to the Tower.

[Bug Fixes]

  • Fixed an issue with abnormal idle achievement calculations and added a resend fallback mechanism for unstable network connections.

  • Fixed a potential error or failure to enter when accessing the Tower for the first time.

  • Fixed an issue where passive skills for characters and enemies were triggering abnormally.

  • Fixed an issue where certain characters had abnormal Mana (MP) and could not trigger critical hits with attacks/skills.

  • Fixed an issue where some skills targeted the wrong subjects.

  • Fixed an issue where the Shift/Swap skill could cause the game to crash.

  • Fixed an issue where summon damage was not properly added to the summoner's total damage.

  • Fixed an issue where turrets and certain visual effects would abnormally remain on the field.

  • Fixed incorrect display of equipment preview stats and percentage values on the Blacksmith/Forging page.

  • Fixed issues with the enchanting filter.

  • Fixed a visual bug where Buff icons were misplaced during combat.

  • Fixed an issue where keyboard inputs were not being recognized properly.

Meanwhile, we have been closely monitoring your suggestions and feedback in the community and review sections. Optimizations for core features you care most about, such as enchanting and one-click equip, are already on the way. As a small indie team, we don't have many hands on deck, and we've been staying up late these past couple of days to fix bugs and optimize the game. If our progress hasn't quite met your expectations, we kindly ask for a little more time and understanding. We will tune things up as quickly as possible!

Thank you once again for your company. Let's continue this expedition together!

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