Aseprite v1.3.17.1 & v1.3.18-beta2
Hi Asepriters! Today we're releasing a patch with several bug fixes, and a little new v1.3.18-beta2 with some changes about how layer groups are presented in the timeline:
What's new in Aseprite v1.3.18-beta2
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Better presentation of Layer Groups in Timeline #5651 #5758
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Fixed hidden layers affect z-index #5681
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New [c]-power-of-two-size[/c] CLI parameter to create sprite sheets with a power of two size #2289
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Fixed bug opening [c].aseprite-extension[/c] from Windows File Explorer #5744
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Fixed right-click on multi-line text editor (e.g. user data field)
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Avoid confusing Eyedropper behavior when there is no Reference Layer available #5685
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Lua API:
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New plugin API to add custom file formats when loading/saving sprites #4950 #5174
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Improved Dialog labels and buddy enabled handling #5117 #5554
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Added support for eyedropper tool in [c]app.useTool()[/c]
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What's new in Aseprite v1.3.17.1
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Fixed Edit > Insert Text which doesn't paste text on viewport's center #5615
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Allow installing extensions by dropping them into the preferences dialog #5697
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Fixed tips for thin filled ellipses (thanks to @emmachase)
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Fixed underscore and strike-sthrough not shifted with layer's name #5736 (thanks to @sliva0)
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Fixed color picker selecting below alpha bar #2006 (thanks to @luke-henry-04)
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Fixed selection tool performance in tilemap layers in 'Tiles' mode #5760
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Fixed crash when painting in an empty tilemap in manual mode #5717
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Fixed bug showing invalid zoom level in status bar #5545 (thanks to @Darth712)
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Release mouse capture after switching to other app with Alt+Tab #325 #5601 #5691
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Fixed the Palette unlock icon (thanks to @thkwznk)
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Added some missing translation strings for the Advanced Mode dialog #5704
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macOS: Inactive window doesn't pass events to window below #4561 #4835
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Linux: Don't change process name to "main"
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[c].aseprite[/c] decoder/encoder:
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Fixed crash decoding invalid external file types
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Fixed stack overflow decoding multiple level of properties
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Lua API:
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Update API version to 40
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Fixed moving active cel to 0,0 when drawing for some specific scripts #5679
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Added [c]Sprite.hasAssociatedFile[/c] property #5721
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