Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Summer 2025!
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Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
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Added the Summer 2025 Cosmetic Case
- Contains 23 new community-contributed items
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Added 4 new community-contributed taunts to the Mann Co. Store
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Taunt: The Final Score
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Taunt: Bear Hug
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Taunt: Texan Trickshot
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Taunt: Flying Colors
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Added 14 new community-created Unusual effects
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7 new effects for Unusual hats
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7 new effects for Unusual taunts
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All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
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The Summer event runs through September 15th, 2025
General
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Fixed the Frontline Field Recorder not using its normal map
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Fixed The Texas Half-Pants not fully using rimlight
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Fixed the Das Hazmattenhatten's materials not using its normal map
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Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
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Fixed some outdated in-game tips
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Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
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Updated materials for The Candy Cane to fix consistency issues
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Updated lightwarptexture setting for the blood version of the Half-Zatoichi
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Updated the Strasbourg Scholar to improve clipping
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Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
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Updated/Added some tournament medals
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Updated cp_fortezza
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Reworked routes between Point A and Last
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Improved lighting and visuals across the map
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Clipping fixes
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Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
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Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
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Balance changes
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Consecutive Wall Climbs no longer cut your preexisting speed
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Mini-Sentries now deal 80% damage (up from 50%)
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Crit-boosted Miniguns now deal 70% damage (up from 60%)
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Reduced the Mighty Slam's damage at point-blank range
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Rebalanced Hale's damage against buildings
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Level 1 buildings are destroyed with a single punch
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Level 2 and 3 buildings now require two punches
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The Wrangler Shield adds an additional punch to the required count
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Ability-based damage to buildings is unchanged
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Bugfixes
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Fixed a crash caused by the string pool overflowing over time
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Fixed Hale's attacks applying knockback in the wrong direction
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Fixed dead players being flagged as AFK and kicked for idling during long rounds
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Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
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Fixed Hale being able to punch immediately as the Sweeping Charge ends.
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Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
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Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
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Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
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Fixed a rare bug at the start of a round where Hale couldn't move
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Fixed being able to Wall Climb off of projectiles
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