Team Fortress 2 Update Released
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
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Fixed some maps not tracking play time correctly
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Fixed alpha channel for the updated Cozy Camper backpack image
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Updated cp_holyhell
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Fixed BLU side skybox not rendering for users with HDR enabled
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Improved RED side art pass
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Improved middle point art pass
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Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
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Lowered round timer to 5 minutes
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After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
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Lowered respawn wave times
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Gargoyles now only spawn near middle
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Better optimization
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Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
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Fixed player models being invisible in dx8
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Fixed tiling HUD icon for Heal ability
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Fixed bad number display in the "Auto-spawn" text in the spawn picker
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Updated Zombie Engineer's Beacon
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Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
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Fixed thrown toolboxes appearing offcenter
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Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
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Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
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Updated Zombie Pyro
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Increased Zombie Pyro's melee damage from 45 to 65
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Sticky Spew now applies a 20% movement slow
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Standing on puddles of sticky spew applies an additional 20% movement slow
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Sticky spew puddles are now larger
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Spewed Demoman shield movement slow changed from -60% to -70%
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Humans covered in sticky spew are now tinted purple instead of black
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Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash
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Fixed Zombie Heavy exploding into rock gibs when not holding a rock
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Fixed the Homewrecker not being able to destroy EMP grenades
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Updated Zombie Demoman charge kill icon
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Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat
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Fixed Zombie Spy dealing more damage than intended
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Fixed queue events with some zombie abilities
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Fixed Zombies sometimes moving slowly after casting an ability
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