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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed some maps not tracking play time correctly

  • Fixed alpha channel for the updated Cozy Camper backpack image

  • Updated cp_holyhell

    • Fixed BLU side skybox not rendering for users with HDR enabled

    • Improved RED side art pass

    • Improved middle point art pass

    • Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.

    • Lowered round timer to 5 minutes

    • After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.

    • Lowered respawn wave times

    • Gargoyles now only spawn near middle

    • Better optimization

  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

    • Fixed player models being invisible in dx8

    • Fixed tiling HUD icon for Heal ability

    • Fixed bad number display in the "Auto-spawn" text in the spawn picker

    • Updated Zombie Engineer's Beacon

      • Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location

      • Fixed thrown toolboxes appearing offcenter

      • Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location

    • Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds

    • Updated Zombie Pyro

      • Increased Zombie Pyro's melee damage from 45 to 65

      • Sticky Spew now applies a 20% movement slow

      • Standing on puddles of sticky spew applies an additional 20% movement slow

      • Sticky spew puddles are now larger

      • Spewed Demoman shield movement slow changed from -60% to -70%

      • Humans covered in sticky spew are now tinted purple instead of black

      • Zombie Pyro's death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ash

    • Fixed Zombie Heavy exploding into rock gibs when not holding a rock

    • Fixed the Homewrecker not being able to destroy EMP grenades

    • Updated Zombie Demoman charge kill icon

    • Changed Zombie melee impact sounds into fists instead of the sloppy wet Unarmed Combat

    • Fixed Zombie Spy dealing more damage than intended

    • Fixed queue events with some zombie abilities

    • Fixed Zombies sometimes moving slowly after casting an ability

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