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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Grenades' style for the General's Greatcoat

  • Fixed regression in the Sandwich Diner war paint

  • Fixed an exploit where the Dragon's Fury could crash the server

  • Updated the in-game item importer to support the Medic's backpack bodygroup

  • Updated the style names for The Damage Dealer

  • Updated the Flor de Muerto Unusual effect to fix to fix clutter issues

  • Updated the Electric Impulse Unusual effect to fix visibility issues

  • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials

  • Updated koth_sawmill_event

    • Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)

    • Fixed RED teleport spawn being unusable by clients

    • Fixed random particles not working on cap

    • Fixed eyes under point not moving around

    • Fixed clipping on roof near RED spawn

    • Fixed damage numbers for kill zone in underworld

    • Changed some overlays

    • Minor Luxel optimization

  • Updated koth_trainsawlaser

    • Improved overall map performance

    • Slightly lowered respawn times

    • Added missing nobuilds to rooftops (thanks Mr. Happy Face!)

    • Added nobuilds under stairs on each side of the map

    • Updated some particle effects

    • Marked some less important particles as weather effects, which allows them to be turned off for improved performance

    • Fixed being able to shoot through balcony railings (thanks Casapillar!)

    • Fixed stuck-in-floor bug on train that falls just outside of spawn

    • Fixed floating light outside of map (thanks orizyre!)

    • Fixed vphysics spam in console

  • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods

    • Fixed Zombie ability icons sometimes turning into a white line between level changes

    • Fixed "Heal" ability icon creating a gray line on the screen

  • Updated zi_murky (additional changes)

    • Removed nobuilds from rooftops

    • Fixed missing human spawn triggers

  • Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)

    • More clipping and trigger fixes
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