Update 120 Experimental 16 is now Live on The Experimental Branch!
Howdy folks!
We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for more info on it, and the new Gameplanner tools!
Cheers, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
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Right click H3 in Steam
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Go to Properties
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Click Betas
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Click The Dropdown
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Select Experimental!
Full Changelog - Update 120 - Experimental 16
Additions:
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Added New Take & Hold Character: Lucky Looter
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Added New Take & Hold systems for Sosig/Box loot.
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Added New Gameplanner Tools: Signals Sosig Spawn Point, Signals Point Designator
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Added Functionality to Object Panel for Manipulating a saved point in space. Used by some devices
Changes:
- Signals Devices now auto-hide when Pointer Tool is put away.
Fixed:
- Fixed a bunch of subtle errors in Object Table pool system
API Notes:
- Major changes to Take & Hold Characters for Looting-centric characters is under way!
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