Update 120 Experimental 17 is now Live on The Experimental Branch!
Howdy folks!
Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think!
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
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Right click H3 in Steam
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Go to Properties
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Click Betas
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Click The Dropdown
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Select Experimental!
Full Changelog - Update 120 - Experimental 17
Additions:
- Added New Sosig Types: ScavRot Decayed
Changes:
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[TNH] Lucky Looter Hold Waves changed (fewer rots, new rots, more scavengers)
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[TNH] Lucky Looter Supply room Sosig Type changed
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[TNH] Lucky Looter now starts with a backpack
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[TNH] Lucky Looter bosses are now MUCH weaker when choosing Arcade Sosigs in the TNH Menu.
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[TNH] Tweaked Lucky Looter boss health thresholds
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[TNH] Looting Character’s Box Loot now has attachments, locomotion tools, power-ups, nvgs, and melee weapons.
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[TNH] Looting Character’s Supply rooms can now have up to 4 loot spawns
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[TNH] Looting Character’s Gun Recycler now rewards box loot instead of a token
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[TNH] Flaccid Steak’s Bosses now tagged as such (Round ends when boss dies)
Fixed:
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[TNH] Fixed issue in looting characters where the lack of a gun spawned in the scene would break looting from then-on.
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[TNH] Fixed a bunch of scoreboard internal API issues
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Fixed a setting on Patterner that allowed invalid cyclic connections that could crash things.
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K98k Scope now properly listed
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Fixed incorrect metadata on Brown Bess Bayonet
API Notes:
- Major changes to Take & Hold Characters for Looting-centric characters is under way!
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