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Update 120 Experimental 22 are now Live on The Experimental Branch!

Howdy folks!

Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold.

Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:

  • Right click H3 in Steam

  • Go to Properties

  • Click Betas

  • Click The Dropdown

  • Select Experimental!

Full Changelog - Update 120 - Experimental 22

Additions:

  • Added New Polymorphic Encryption

Changes:

  • [TNH] Rebuilt Take & Hold Main Menu Rebuilt to better display more maps, more characters

  • [Spectator Panel] Improved screenshot functionality; can select screenshot aspect ratio and resolution

  • [Spectator Panel] Save/load profiles for the global spectator camera settings

  • [Photo Studio] Added (photo backdrop, holo capture)

Fixed:

  • ‘HasNightVision’ flag in SosigConfigTemplate now works

  • Fixed missing filtering by country in ObjectTableDefs

  • Night Vision Goggles should no longer perma-change material colors on controllers

  • Orientation of Flagtachments is now saved

API Notes:

  • Implemented Gameplanner ‘Path’ internal data structure

  • Vault files can now be used in ObjectTables (only in the TNH object constructor, with vault file usage set to "whole file")

Читать в Steam ↗

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