Update 120 Experimental 22 are now Live on The Experimental Branch!
Howdy folks!
Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold.
Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
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Right click H3 in Steam
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Go to Properties
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Click Betas
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Click The Dropdown
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Select Experimental!
Full Changelog - Update 120 - Experimental 22
Additions:
- Added New Polymorphic Encryption
Changes:
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[TNH] Rebuilt Take & Hold Main Menu Rebuilt to better display more maps, more characters
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[Spectator Panel] Improved screenshot functionality; can select screenshot aspect ratio and resolution
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[Spectator Panel] Save/load profiles for the global spectator camera settings
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[Photo Studio] Added (photo backdrop, holo capture)
Fixed:
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‘HasNightVision’ flag in SosigConfigTemplate now works
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Fixed missing filtering by country in ObjectTableDefs
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Night Vision Goggles should no longer perma-change material colors on controllers
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Orientation of Flagtachments is now saved
API Notes:
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Implemented Gameplanner ‘Path’ internal data structure
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Vault files can now be used in ObjectTables (only in the TNH object constructor, with vault file usage set to "whole file")
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