Patch notes VER 1.03
I'm posting a few fixes and updates today. The biggest change is that you can now update the appearance of hair styles and colors in-game. Additionally, as I posted in March, the price of the game is being increased from $19,99 to $24.99 today.
Here are the notes:
UPDATED - Game resource files. This makes for a large download for this patch
ADDED - You can now change crew hair, hair color and body type to approximate custom and default portraits. There are two ways to do this.
FROM THE INVENTORY
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Select a crew member and left-click the portrait in the upper right of the screen. The customization window will be displayed.
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Toggle through the hair styles, hair colors and body types and then apply.
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Exit the inventory and hair and hair color options are applied.
IN GROUND LOCATIONS
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[HUMAN] Press F7 to toggle through available hair styles.
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[HUMAN] Press F8 to toggle through available hair colors for the current hair style.
A few things about this:
-Changing the body type to match your crew member can only be done from inventory and requires either a save and reload of that save, or transitioning between ground areas to see the changes.
-Kchor have 3 body types that change their hair style. They do not have options to change hair style or color.
-Fabricants do not have hair, or skin for that matter. You can change the color of their bio-suit.
-Added a label to portrait selection letting player know that a portrait is being loaded from the PlayerPortraits folder.
UPDATED - F7 and F8 are no longer mappable as custom keys. Key mapping has been reset to default and you will need to update your bindings after this patch.
UPDATED - When in a star system, if a station or planetary location has purchased cargo storage or contains purchased trade-net cargo, the icon next to the location name in the upper left system object list will display a cargo icon. This applies to orbital stations and non-hostile planetary base stations.
UPDATED - When equipping ship components that do not fit your ship, error message updated to indicate that the equipment does not fit this ship.
UPDATED - Aznari scanner missions. Reduced the number of Aznari ruin areas needed to complete scanner missions. Set progress per area to a fixed value.
UPDATED - The "Press "Q" to re-center camera" UI element is now disabled when tutorials are disabled in the options menu.
UPDATED - Slightly increased the chance for schematic drops from loot objects.
Some changes to weapon damage/EXP. Some of these changes will not be completely visible until a new weapon is looted or crafted. Most of these changes are just "nudges" in various directions.
UPDATED - 2H BLUNT, 2H SLASH, 2H PIERCE - Reduced base damage. Reduced damage calculation.
UPDATED - PISTOLS AND SMG'S - Increased base damage.
UPDATED - FISTS (PUGILISM) - Increased base damage.
FIXED - In languages other than English, completing the smuggling mission with Rodger Crayson did not unlock smuggling and could lock game progression through the main story in some cases.
FIXED - In legacy saves (very old saves, a mission trigger was not set that could cause Jensen dialog on Achmedius Trade port to trigger, generating errors.
FIXED - Captain Fisher spam if save and reload and then click panel in Vats after the captain is dead. Added a spam filter to avoid multiple spammed messages to game log.
FIXED - You cannot mark Aznari Shards/Stones/Relics for sale in inventory or stash. You can still sell them to vendors using the "Sell" button.
FIXED - It was possible to sell quantities of Aznari Ether above the current maximum number in inventory.
FIXED - The number of Aznari Ether items were not correctly displayed in vendor inventory for stash and backpack.
FIXED - A few updates to dated information in the in-game guide.
Looking into for next patch - Various small bugs and an issue with main story ending game achievements. Regarding the achievements, not to worry - if you completed the missions, the achievements will be rewarded once I find and patch the issue.
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