Version 4.1.0 is live
A new version is up on Steam and Nintendo Switch. Here's a list of changes since the Paladin/Alchemist update:
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heroes get HP increase when they die in RPG mode. Looking at players playing on Twitch, I discovered that players do have enough damage in RPG mode, but being able to survive long enough posed a challenge. So this change balances that out.
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fixed Rogue sneak attack for mana based melee weapons (Earthquake staff, King's Scepter)
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Vampire Slayer NPC, Alchemist's Golem, Skeleton Ranger NPC and Baby Yeti Familiar would try to attack enemies in a different room if you escaped a room before the battle is over, for example by using a bomb, teleport scroll, silver coin or escape scroll. This is now fixed and they retarget to enemies in the current room where the leading hero is.
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concealed characters (Rogue and heroes using Rogue Sword) are now visible during cut-scenes
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Alchemist can summon Golem to fight other players in PvP game
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Earthquake staff magic knocks down other players in PvP game
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updated French and Russian translation
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