Новости Trip to Vinelands
Объявления разработчиков, обновления и обсуждения.
MANY THANKS!
Howdy folks, I took 2 years to be able to filter, test, prototype and materialize the players' suggestions for a Trip to Vinelands sequ…
Читать и обсудить →UBERMOSH Vol.7 REDUX + TTV3
 that inserted a bit of "soil hue variability" to keep your eyes fresh and, for fresh ears, it allowed the tracks to play the Classic version and the Darkmix version (low tun…
Читать и обсудить →THE DARK MIX UPDATE
It is not just about development, I play UBERMOSH Vol.7, for fun, a lot. Shredded it during Closed Alpha, Early Access, 1.0, 1.1...1.2.....and finally I came with the Dark Mix Update. The game was made following players'…
Читать и обсудить →1.0
Four thousand hours of GMS, eight hundred of Black Ink, two thousand hours of Fl Studio and, a few hundred hours of other software since the first volume. I like to see Vol.7 as my best effort to translate years of play…
Читать и обсудить →6/6
Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment. It started Steam Early Access with…
Читать и обсудить →FEEDBACK
Howdy folks, Early Access Updated, version 0.5, and 5 of 6 characters are playable right now. How did they come? Due to the Beauty and Toughness of Steam Early Access, "Blademaster Q" came from the "give us a Kensai" fe…
Читать и обсудить →FUEL
What fuels a game developer? In my case, I can say that a mix of motivation, resources, and feedback... and it is working pretty nice on UBERMOSH Vol.7 Early Access. Today I uploaded version 0.4, a structural update, mo…
Читать и обсудить →TWEAK
24 hours ago, Vol.7 launched, and for my luck, the beauty of Early Access with the Awesome UBERMOSH Community support started. Veterans of the mosh start sending priceless feedback about combat, balance, expectations, an…
Читать и обсудить →NEW ULTAKAAR
"The Colony is expanding, the Saints of New Ultakaar in their path to Ascension (and to bring us Enlightenment) can call a... UUUBERMOSHH!!" Since 2015 I have not put a game in Early Access. The previous volumes of the …
Читать и обсудить →PULP
Howdy folks, after a busy week working on the next project and double checking the players' feedback on the latest games launched (WARPZONE DRIFTER and UBERMOSH:SANTICIDE) I finally cooked the "PULP" bonus track, created…
Читать и обсудить →Drifter
How personal can a game be? During the latest months, I was working on better ways to program procedural content frameworks, "organic-like" AI behaviors and ways to insert physics elements to the gameplay. My production…
Читать и обсудить →SANTICIDE
Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything. …
Читать и обсудить →LEGACY UPDATE
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows…
Читать и обсудить →LEGACY UPDATE
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows…
Читать и обсудить →1.1
Howdy folks, 3 weeks ago I launched the last volume of the UBERMOSH series. During the first two post-launch weeks I focused on doing some tweaks to make it run fine on different setups not covered on the closed test. Af…
Читать и обсудить →1.1
Howdy folks, 3 weeks ago I launched the last volume of the UBERMOSH series. During the first two post-launch weeks I focused on doing some tweaks to make it run fine on different setups not covered on the closed test. Af…
Читать и обсудить →Vines, Spikes and Heavy Gear
Howdy, I am Walter Machado and making these tiny games are my favorite way of expression. A few months ago I launched the second stand-alone expansion of UBERMOSH, an arcade game that links violence to human nature (a…
Читать и обсудить →Vines, Spikes and Heavy Gear
Howdy, I am Walter Machado and making these tiny games are my favorite way of expression. A few months ago I launched the second stand-alone expansion of UBERMOSH, an arcade game that links violence to human nature (a…
Читать и обсудить →