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Alien Swarm: Reactive Drop Update - January 1, 2024

Happy new year! This month's update contains fixes for controller issues, updates to the Infection deathmatch challenge, and a few miscellaneous fixes and new features.

Official Missions

  • BioGen Corporation: Operation X5: Fixed a door that was inadvertently classified as a ladder.

  • BioGen Corporation: Invisible Threat: Fixed speedrun time being incorrectly calculated.

Controller

  • Fixed doubled cursor movement inputs on in-game menus such as computer hacks and the briefing lobby.

  • Fixed extra inputs being generated when switching action set. This was causing the Override command to close and re-open the hack.

  • Fixed an issue where after starting the game with Steam in Big Picture mode or using the controller, selecting a marine with the mouse would always select Sarge.

  • Added convars rd_input_controller_mode_mouse and rd_input_controller_mode_keyboard to lock the input mode to not-controller (0) or controller (1).

Menus

  • Fixed non-English letters not being enterable into the lobby name field.

  • Fixed 7.1 surround sound missing from 2010 audio settings menu.

  • Fixed incorrect name for Order Specific Marine in the 2010 keyboard settings menu.

  • Fixed download campaign button being obscured by the filters button.

  • Fixed memory leak related to player avatars. This could sometimes lead to a "CUtlRBTree overflow" crash.

Infection Deathmatch Challenge

  • Reduced the amount of bonus maximum health that comes with Last Stand.

  • Reduced the DPS of the chainsaw when using Last Stand.

  • Slightly increased the DPS of the chainsaw when not using Last Stand.

  • Freeze Grenades can no longer be used. (They were already unselectable.)

  • Significantly increased Trip Mine damage against zombies.

  • Significantly increased Gas Grenade damage against zombies.

  • Significantly increased Incendiary Mine damage against zombies.

  • Electro-stunned zombies now take double damage.

  • Medic zombies now begin regenerating health sooner after taking damage.

  • Fixed players falling through terrain when turning into a zombie.

  • Updated custom edits for dm_deima.

  • Added Classic variant:

  • Last Stand mode is disabled.

  • Prime Zombies no longer have shields.

  • Improved bot marine pathfinding across all deathmatch game modes.

  • Fixed sometimes seeing glows for weapons or ammo that have despawned.

Scripting

  • Added a new method to rd_hud_vscript: PaintPolygon(vertices, red, green, blue, alpha, texture). vertices is an array of tables, each containing x, y, s, and t coordinates. There must be at least three vertices and they should form a convex shape in clockwise order. x and y are screen coordinates. s and t are texture coordinates, from 0 to 1.
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