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Меню

Patch 0.4.12

Patch notes for Update 0.4.12:

  • Added 6 new hats and 1 new trail.
  • Added name of the current map to the scoreboard.
  • Added visible light radius to the editor.
  • Added warnings to the editor when lights are overlapping.
  • Added LOD's to some objects.
  • Improved camera visibility.
  • Improved performance with custom assets.
  • Improved loading time greatly while using custom assets. (existing maps need to be saved again)
  • Improved visuals for custom assets by adding an optional tangent/normal calculation while importing.
  • Improved materials for custom assets allowing translucent and emissive options.
  • Improved performance on various different gameplay mechanics.
  • Improved editor when pressing middle mouse button will now place objects in hand instead of overwriting them, allowing for faster placement of the same object.
  • Improved load times and memory usage when using custom assets already placed in the editor.
  • Improved editor allowing location/rotation/scale UI on custom assets and dynamic lanes.
  • Increased camera zoom length.
  • Ball customization will now display the amount of each item.
  • Fixed issue where aim-arrow would be visible while rolling.
  • Fixed some spots where you could get stuck.
  • Fixed kicked players not getting transferred back to the main menu.
  • Fixed various collisions.
  • Fixed bug where players joining mid-game would be visible on the scoreboard, those players will now be auto-kicked.
  • Fixed local multiplayer auto scoreboard.
  • Fixed incline goals sticking out too far.
  • Fixed fatal error when duplicating objects inside the editor.
  • Fixed wrong scaling in ball customization menu.
  • Fixed issue where players would run out of time while still rolling.
  • Fixed issue where wrong item drops would be displayed in the main menu. (first load will migrate to new system and show all items)
  • Numerous other fixes/improvements.

Hotfix 0.4.12b:

  • Cleaned up Main Menu
  • Fixed issues with custom assets losing textures
  • Fixed issue with MMB not using save Hole number for PlayAreas

If you encounter any issues please make a Thread in the forums.

~ Jonas & Christian

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