Новости Amnesia: The Dark Descent
Объявления разработчиков, обновления и обсуждения.
Launching Amnesia Re-collection bundle (including Amnesia: Rebirth)
Amnesia Re-collection bundle We’re happy to announce that we’ve just launched our brand new Amnesia Re-collection bundle! It allows you to purchase any Amnesia titles that you don't currently own (including (h…
Читать и обсудить →Amnesia: Rebirth - a new game in the Amnesia universe
**Wishlist Amnesia: Rebirth now!** March 6, 2020 Ten years ago Amnesia: The Dark Descent heralded a new generation of horror. Five years ago, SOMA took us to fresh depths of terror. Now, steel yourself for the next nig…
Читать и обсудить →Amnesia: The Dark Descent now available in Simplified Chinese!
恐怖游戏迷们的好消息!《失忆症:黑暗后裔》已有汉化字幕。快到Steam上获取! Amnesia: The Dark Descent has now been updated with Simplified Chinese. The translation includes translation of subtitles, menus and achievements. We hope you enjoy the update!…
Читать и обсудить →Hard Mode now also available for Linux and Mac
Are you a Linux or a Mac user? Amnesia: The Dark Descent's Hard Mode update is now creeping onto your platforms too! Don't know what t…
Читать и обсудить →Hard Mode now out for Windows
Need a new challenge? Well, you're in luck, because we are now introducing the Hard Mode for Amnesia: The Dark Descent! What is the Ha…
Читать и обсудить →Lots of new blog posts!
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com We hope they will give you an insight when it comes to our thoughts on narrative, gamep…
Читать и обсудить →Lots of new blog posts!
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com We hope they will give you an insight when it comes to our thoughts on narrative, gamep…
Читать и обсудить →Story - What is it good for?
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games. http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html…
Читать и обсудить →Story - What is it good for?
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games. http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html…
Читать и обсудить →Mental Models
New blog post! Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels a…
Читать и обсудить →Mental Models
New blog post! Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels a…
Читать и обсудить →Evoking Presence
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. Wh…
Читать и обсудить →Evoking Presence
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. Wh…
Читать и обсудить →Share your best Frictional Games inspired creation!
We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community! Share your creations with us on Facebook or Twitter (use …
Читать и обсудить →Share your best Frictional Games inspired creation!
We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community! Share your creations with us on Facebook or Twitter (use …
Читать и обсудить →Resident Evil and the power of narrative context
Blog post on combining narrative and gameplay, making a game even more immersive. http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html…
Читать и обсудить →Resident Evil and the power of narrative context
Blog post on combining narrative and gameplay, making a game even more immersive. http://frictionalgames.blogspot.se/2017/04/resident-evil-and-power-of-narrative.html…
Читать и обсудить →Videogames - too fun for their own good?
A sneezing engineer was more than enough to keep the audience spellbound during the early days of film. But soon, filmmakers had to add the element of storytelling, in order to keep the viewers' attention. As a mediu…
Читать и обсудить →Videogames - too fun for their own good?
A sneezing engineer was more than enough to keep the audience spellbound during the early days of film. But soon, filmmakers had to add the element of storytelling, in order to keep the viewers' attention. As a mediu…
Читать и обсудить →New blog post on traversal
How do you handle travel time in games, and how do you keep the players intrigued and content during these periods. How do make going from one place to another fun? And what's the difference in our expectations depending…
Читать и обсудить →