June Update
The June Update is now live, we've overhauled the prefab system, avatar customization, the website has a new look and much more.
Check out the June Update dev blog to read everything!
Changelist
🎁 Added
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::before and ::after to UI
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New Prefab Instance System
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Screen Space Reflections component
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Dresser component - makes dressing avatars easier
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Scene.FindInPhysics( Frustum )
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Scene.Get()
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SequenceAccessor.Blending
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ITagSet.GetDefaults
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ParticleEffect.RealTime
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Panel.SetRect
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Plane.ReflectPoint
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Plane.ReflectDirection
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CameraComponent.BBoxToScreenPixels
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Bitmap.Size
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DebugOverlaySystem.Texture (draw texture on the screen)
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Transform.Mirror
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Application.OnWidgetClicked
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Graphics.CameraTransform
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Graphics.CameraRotation
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Graphics.FieldOfView
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Renderer CommandList wrappers
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Renderer.ExecuteBefore (command list, executes before rendering object)
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Renderer.ExecuteAfter (command list, executes after rendering object)
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CommandList.DrawReflection
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CommandList.DrawRefraction
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CommandList.DrawRenderer
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CommandList.DrawView
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CommandList.Attributes.Set( bool )
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CommandList.Attributes.SetCombo( bool )
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CommandList.GlobalAttributes
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Texture.Clear( Color )
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TextureBuilder.WithInitialColor( Color )
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Vector3.Dot( a, b )
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[FilePath] attribute for string properties
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accessors and constructor to Matrix class
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Matrix.CreateObliqueProjection
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Input.Suppressed
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Gizmo.Draw.Sprite angle parameter added
🧼 Improved
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Editor theme improved - new font, color scheme and many tweaks
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Shader memory layout changed to drastically reduce stuttering
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Time classes internally use doubles for improved precision
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Video Recording has been greatly improved for stability and speed
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Human female🙍♀️ models look a lot more female
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GPU -> CPU readbacks use cached memory improving speed
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VR gets it's projection matrix from the headset directly
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Updated Roslyn - your games will generate more optimized code now
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GameObjectReference serialization for prefab properties
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Create GameResource Save button when using a customer inspector
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Improved aspect ratio in asset browser thumbnails
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Select prefab/network root when selecting object in viewport
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Prefab instance UX improvements
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Rebuild model hitboxes on renderer model change
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Optimized NetworkTable causing excessive delta snapshot GC
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Cameras rendering to textures use a HDR texture and matching MSAA
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Make sure Screen.Size is correct on scene startup
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Component Eye Dropper can be used directly on Components in the inspector
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GameObject Eye Dropper can be used on Prefabs in the Asset Browser
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GameObject & Component Eye Droppers can be used on other GameObject/Component properties
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Load system scenes on any non-additive scene load
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Creating a new project or opening a Sample Project will now correctly show the "LAUNCHING" text
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Sample Projects no longer create duplicate entries in the Launcher when opened manually
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NetworkFiles includes stuff on resource paths
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Mixer Handles now support multi-edit
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Can now unlink multiple prefabs at once with multi-select
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Can apply/revert prefab instance changes with multi-select
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Unsaved changes dialog prompt for resources
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Update Skin shader with tint and age sliders
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Steam Audio update (4.5.2 -> 4.6.1) and static linked
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RenderTextures are cleared to magenta by default (to spot errors more easily)
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Updated to SDL3 and gamecontrollerdb.txt
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UI textures are mipbiased to avoid being blurry
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Allow modifying the transform of the prefab root
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Project settings UX improvements
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Whitelist JsonStringEnumMemberNameAttribute
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CameraComponent.RenderToTexture takes a ViewSetup allowing overrides
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Yoga config uses UseWebDefaults
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HudPainter.DrawLine uses SDF shape for much smoother lines
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Exposed and documented ImageFormat
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Whitelisted many requested types including BigInteger, Complex, Task.Is*, ReadFromJsonAsync and more..
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GameOverlays use a viewport z-slice instead of an additional depth buffer
🪛 Fixed
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Intel Integrated Graphics no longer crash on startup, device limitations are checked on startup now
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SpriteRenderer crashing trying to render on dedicated servers
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UI no longer renders over the Scene tab in the editor while in play mode
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Various security exploits reported on HackerOne
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MusicPlayer crashes
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Razor elements now play :outro properly
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WantsFrameBufferCopy doing nothing outside of regular models
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Navmesh links triggering when not active
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SceneCamera.GetFrustum returning nonsense on ortho cameras
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Scene not being pushed before several prefab related editor actions
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Scratch depth buffer not matching scratch color dimensions
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UI corners being misaligned
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UI sometimes getting 1 pixel gaps between panels
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SetMaterialOverride( null ) not clearing any overrides
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Prefab Root context menu giving options that resulted in error
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TreeView not completing a SHIFT+CLICK action when the first item was selected outside of the tree
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Locate Prefab option now always appearing when you'd expect it to
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Depth-aware mask NaNs
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Label scissoring with WorldPanels(https://files.facepunch.com/matt/1b2311b1/after.gif)
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Model renderer local bounds being wrong
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Fix rotated off-center box trace
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Null GameResource icons preventing editor start-up
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Blending mode on translucent objects, default alpha blending mode additive
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Missing project settings button on asset projects
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Input binds not saving
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Dedicated server crashes when trying to use lobby methods
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Error when in Eye Dropper tool of a list entry and the entry in the list is removed
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Fixes a discrepancy between the hashed identity of TypeLibrary methods and MethodIdentity in WrappedMethod from CodeGen when the method is on a class contained within another class
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BytePack struct serialization
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TypeLibrary is disabled during cctors / package load
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Context menu on normal files in the Asset Browser
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Error when multi-selecting an asset and a normal file in the Asset Browser
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Flickering when dragging material on to scene mesh
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Tooltips linger when mousing out of a tooltipped pannel
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Depth Linearization in Oblique Matrices
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Crash in CSceneAnimatableObject::MergeFrom
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[Button] not showing if not returning void
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Fixed menu addon not loading in editor (due to whitelist)
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ISceneStage spans the wraps the entire scene update, not just OnUpdate
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Prevent EditorUtility.RenameDirectory making a directory a subdirectory of itself
🚯 Removed
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Legacy particle system - legacy particles will no longer render
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Prefab variables
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Deleted many unused DLLs reducing the game size
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Removed unstable GPU shadow culling
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NativeRenderingWidget now doesn't render without a scene
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Graphics.RenderToTexture (use CameraComponent.RenderToTexture)
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