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ΠŸΠΎΠΏΡ€ΠΎΠ±ΡƒΠΉΡ‚Π΅ Π΄Ρ€ΡƒΠ³ΠΎΠ΅ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΈΠ»ΠΈ ΠΏΠ΅Ρ€Π΅ΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅ ΠΊΠ°Ρ‚Π΅Π³ΠΎΡ€ΠΈΡŽ.

МСню

Update 25.11.12

A new update has been released, you can view the full changes on our blog post.

https://sbox.game/news/update-25-11-12

🎁 Added

  • Scene.AllActive

  • Game.Overlay.Close and Game.OverlayCloseAll

🧼 Improved

  • Optimization: ByteStream optimized much faster

  • Optimization: Switch DeltaSnapshotSystem to use ByteStream

  • Optimization: Reduced interpolation allocations

  • Optimization: Convert CommandList from Action += to struct list (#3325)

  • Box3D updated

  • Input router now uses floats for mouse deltas

  • Editor: Inline widget can copy, paste, reset

  • PlayerController: only scale anim-driven footstep volume by WishVel

  • Don't fire OnEnabled on child components if the GameObject is being destroyed

πŸͺ› Fixed

  • Fixed time in Update being 1 frame old

  • Clean up FixedUpdate lerping, fix weirdness

  • Security: Fix unrestricted TypeLibrary property setting

  • Security: Sealed Bitmap

  • Security: TypeLibrary.MakeGenericType obeys constraints at runtime

  • Buffer Overrun in SpriteSystem

  • Movie Maker: Fix not being able to scrub by dragging on scrub bar

  • CreateGameModal not passing thru selected privacy

  • EnterChair Not Being Exposed

  • Don't flush in SwapChain destructor during shutdown

  • Fix wrong logic in OOBChecks.ThrowIfBoneOutOfBounds

  • Fix divide by zero in MathX.LerpInverse

  • Fix SelectionSystem.OnItemRemoved being called with the wrong object

  • Fix Plane.Equals always returning true

  • Fix BBox.Contains when the box is the same size

  • Fix PanelTransform equals operators

  • Fix string.TrimQuoted could throw on empty strings

  • Fix logic in Spline's CheckPointIndex

  • Fix divide by zero in Spline

  • In Rotation.Pitch - add clamp to prevent NaN

  • Fix incorrect calculation in Vector3.TcbSpline

  • Fix possible divide by zero in MathX.Remap

  • BaseFileSystem.Mount will ignore double mount

  • Fix launcher being in the wrong directory

  • Fix Collection was modified in ExecuteEnabledInSelfAndDescendants

  • Avoid throwing OperationCanceledException when querying servers

  • Protect against NREs in Mixer.ApplyProcessors

  • Fix asserts in ClothingContainer.ApplyAsync - just return if body becomes invalid

  • Fix NRE in NetworkSystem.OnSceneLoaded

  • Fix NRE in GameInstanceDll.CreateGameNetworking

  • Fix NRE in MoveModeLadder.ScanForLadders

  • Fix NRE in MoveModeSwim.UpdateWaterLevel

  • Tweak MenuUI\FrontPage.razor to fail less spectacularly

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