Old World May 7th Updated Test Build
Test Branch 1.0.77641 Test 2025-05-07
Design
Law changes:
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Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
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Freedom now gives -5% Rebel chance instead of +1 happiness per city
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Calligraphy now gives +10 culture per city instead of +4 culture per library
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Swapped Calligraphy and Iconography upkeep costs
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Swapped Colonies and Serfdom upkeep costs
Other design changes:
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Ruthless AI declares war on a winning player even if that player is not directly reachable
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Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
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Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
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The Old World premade map edits - boundaries slightly expanded, marshes added and resources redistributed
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When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
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In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
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Drought effect tweaks (Wrath of Gods)
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Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
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Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
New Events
14 new events added - 11 for base game and 3 for Behind the Throne DLC
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A City Like No Other
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Deadly Inheritance
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I Love It When A Plan Comes Together!
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New Front
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No War Declaration
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Not to Be Trusted
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Offensive Remarks
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Reaping the Whirlwind
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The God Queen
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Triple Cross!
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Tutorial: Upgrade Mercenaries
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No Longer of Use (x2) (Behind the Throne)
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Support or Scheme (Behind the Throne)
Programming
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Improved AI chokepoint management and attacks with high unit density
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Memory allocation improvements
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Occurrence terrain change refactor, now more mod friendly
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Changed opinion-calculating functions to return a tuple
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Event triggers can now have an arbitrary number of subjects
UI
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Foreign city citizen and specialist numbers now shown if the city tile is visible
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Foreign city tooltips no longer show defense and damaged state unless the city is visible
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Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
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Stacked worker count shown on tooltip even when not actively building an improvement
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Added "Improvements (Special)" section to the Encyclopedia, to include non-buildable Improvements
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Added dynamic helptext for Attribute effects and tweaked Attribute helptext
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Added Prosperity to Wrath of Gods setup
Bugs Fixed
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Fixed occurrence notification localization when playing MP with players using different languages
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Fixed tech names not showing up on cards in some languages
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Fixed changing a tile improvement affecting city build queue specialists on other tiles
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Fixed character card not selecting tribe leader
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Fixed occurrence overlay getting stuck in some cases
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Fixed temporary overlays not getting cleared when blocking popups are active
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Fixed units being bounced by an Occurrence before taking damage from it
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Fixed bug with Player.canEverHaveEffectCity
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Fixed tile territory assignment in game editor
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Fixed Grand Vizier interfering with automated unit management
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Fixed camera zooming to fog when clicking foreign character with job
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Fixed Towers giving extra height instead of extra range
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Fixed movement bug that resulted in allied units not getting bounced out of your territory
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Fixed some AI retreat confusion
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Fixed promotion button icons not aligning to right of button
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Fixed nation crest color issues
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Fixed tooltip positioning issues with HUD scaling
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Fixed missing source traits on some effectCity entries
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Fixed Opulence project not granting family opinion bonus
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Fixed tooltip for event options that marry away characters
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Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
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Fixed mods not showing in Upload tab in some cases
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Fixed map mod attributes not being checked in setup screen
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Fixed Rise of Carthage scenario 3 Epic Victory achievement sometimes not unlocking
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Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
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Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
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Fixed Pharaohs of the Nile overlapping goals UI
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Fixed unwanted VPs in The Hill scenario
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Fixed "Wrath of Gods" map script showing with "show hidden map scripts" enabled and content not owned
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Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
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Text and event fixes
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