Old World Update: New map size, Multiple Victory adjustments, AI improvements
Main Branch 1.0.79513 release 2025-08-27
Design
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Duel map size is now smaller (45x45) and defaults to 2 players
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Added new map size Tiny, which is the same size as the old Duel
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Maximum Number of Opponents allowed is now set per map size at twice the default number of players
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Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players
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Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)
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Each Victory condition is disabled for other players after first being achieved
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It is no longer possible to lose the game after being the first to complete a victory condition
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Tribes, Raiders, Rebels and Barbarians now more likely to pillage improvements and attack units rather than cities
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All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost
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The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels
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The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)
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Units that are no longer hidden because of an effect being removed remain hidden until they move or attack
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Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees
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Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don't fail if the last contacted tribe is eliminated
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Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)
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Slum improvements are now Urban (Behind the Throne)
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Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods)
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Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)
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Occurrences no longer remove roads when changing terrain to a type that doesn't support roads, unless impassable (Wrath of Gods)
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Added new Sacrifice Courtier goal to the Wrath of Gods scenario
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Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level
Programming
AI improvements:
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Pathfinder enhancements
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Improved movement plans on congested maps
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Combat tactics improvements
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Fixed AI being less aggressive against other players than intended
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Improved attacks out of staging areas
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Founds cities for protection instead of retreating
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Less likely to retreat healthy units after attacking in the same area
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Better accounting for enemy power when allocating units to city defense and attack staging
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Anchored ships are higher priority targets
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More urgent repair of pillaged improvements
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Revised specialist and improvement building priorities
Other programming changes:
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Minor performance improvements
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Occurrences are processed for each player separately during their turn
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New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines
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Expanded and tweaked wording of warning of potential crashes on Raptor Lake CPUs
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Owned DLCs on GoG are now cached in memory after receiving ownership
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Better handling of modded XML paths on Windows
UI
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Victory screen is updated when a player has met one of the victory conditions
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Victory popup on game over mentions the last victory earned instead of the first
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Score threshold for victory no longer shown after double/points victory achieved
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Net yield tooltip now groups yields that subtract from each other (affects mods only)
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Added loading screen hint about Advanced Help Text
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Specialist help text without the advanced help text option now includes a simple yield total in the place of net modified yields
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Cleaned up culture help text
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Player and tribe tooltips no longer show relationship with unmet entities
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Replaced icons for Strength and Weakness
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Removed tile change notifications from game log
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Localization text updates
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More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)
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Cloud notification emails no longer show details in Summary section if they appear in another category
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Network games are now removed from the Current Games list for eliminated players
Bugs Fixed
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Fixed 11th ambition / 2nd National ambition sometimes getting offered
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Fixed null reference on exit to menu
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Fixed tooltips clearing unnecessarily between turns
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Fixed governor icon not updating after losing control of a city
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Fixed tile recommendation icon interactability when tile status is active
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Fixed possible crash if a mod eliminates a council position
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Fixed tile border expansion when using the Game Editor
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Fixed leader trait achievements not working when new leader already has trait
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Fixed AI behavior for congested battlefields
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Fixed pinned characters being shared between players
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Fixed some game editor actions not working when it's not the active player's turn
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Fixed AI building too many forts and in bad locations
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Fixed incorrect AI danger calculations
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Fixed Caravan animation being affected by "Follow AI moves" setting
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Fixes to Multiple Continents map script
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Fixed trigger text for some city culture events
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Fixed assign governor tooltip showing incorrect opinion change
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Fixed some duplicate titles in cloud email notifications
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Fixed caravan missions not being able to be completed through unrevealed territory
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Fixed governor project reminders not being dismissable
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Fixed toggle buttons closing reminders panel
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Fixed yield previews showing for improvement placement on invalid tiles with map tacks
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Fixed custom overlay not restoring properly after hovering to build a road
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Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together
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Fixed null icon in eliminated player text on MP game tooltips
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Fixed cities not being able to be razed in no-character mode
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Fixed AI sometimes not clearing or claiming city sites
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Fixed net yield change tooltip for adjacent improvement modifiers
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Fixed events incorrectly showing origin of foreign occurrence
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Fixed display of family tab when large numbers of luxuries are sent to family
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Fixed helptext performance issue
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Fixed units sometimes not getting bounced from occurrence impassable tiles
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Fixed XP floating text sometimes not appearing
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Fixed map scripts allowing unreachable non-boundary tiles
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Fixed missing Tribal Truce and Peace missions in No Characters
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Fixed ethnicity helptext issue in Heroes of the Aegean 6
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Fixed Kingship god icon positioning (Wrath of Gods)
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Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)
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Text and event fixes
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