Old World October 22nd Updated Test Build
Test Branch 1.0.80302 Test 2025-10-22
Design
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Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus
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Adding urban tiles (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
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Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events
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Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
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Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated
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In No Events / No Characters, truce offers cost nothing if you're winning the war
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Unit position swaps clears temporarily hidden state of the swap initiating unit
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Characters with an active mission on them (like marriage) cannot be auto-married in the meantime
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Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones
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AI now aims to have have a minimum of about a tenth of its units be its Unique Unit
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Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1
Programming
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Fixed several memory leaks
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Memory allocation optimization
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Improved AI use of Enlist
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Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly
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Updated AWS SDK to 3.7
UI
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Added Road improvement ping
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Temporarily hidden units show a timer
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Temporary hidden status is ignored for damage preview if unit has to move for previewed attack
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Last choices for customized leaders are remembered
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Cloud game hosts can now rename the game using the host control popup
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Succession list helptext (tooltip for the Inheritance button) shows archetype icons
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Removed Follower list when selecting families
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Remove the separate popups for dead/retiring governor, agent and general
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Improved goal instructions in Learn to Play scenarios
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Moved some tooltip text to advanced help text
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MP Setup screen newly added players duplicate the parameters of the previous player
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City religious improvement tooltip now includes unfinished and pillaged improvements
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Added tribe elimination notification
Bugs Fixed
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Fixed AI not building most projects
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Fixed map scripts sometimes generating marsh on hills
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Fixed Regicide achievement not always triggering
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Fixed characters incorrectly showing under Court filter
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Fixed tile widgets not always updating after place bonus decision resolved
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Fixed not being able to retire when there are no opponents in SP
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Fixed possible null reference when a city is razed
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Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier
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Fixed tribal unit movement bug
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Fixed extra divider in improvement tooltip for improvements with no yields
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Fixed event trigger text not always showing correctly
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Fixed camera hotkeys not working in map editor
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Fixed MP setup when playing scenarios where player order doesn't match scenario save
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Fixed new tribe leaders not following their tribe's religion in Wrath of Gods scenario
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Text and event fixes
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