Old World November 12th Updated Test Build
Test Branch 1.0.80669 Test 2025-11-12
Design
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Leader Generals immune to Disarm and Immobilization (Grappler), in addition to Panic, Stun, and Enlisting
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Caravans can't spawn on a tile with a Caravan, although they can still occupy the same tile as one when moving
Programming
- Improved AI attack planning to reduce the effect of counterattacks
UI
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Holding Alt with a selected unit displays the unit's movement path/range assuming water control in all water tiles
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Unit attacked log now shows damage done instead of health left
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Notifications now appear when invisible units are soon to become visible
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Added a longer camera delay to AI attacks
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Relatives panel now shows dead characters
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Player tooltip reveals yields information when game is over, similar to observer mode
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Updated text for some law Encyclopedia entries
Bugs Fixed
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Fixed Cathedral happiness adjacency not working
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Fixed question marks appearing in some event text
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Fixed memories for assassination getting applied to dead character instead of family
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Fixed tile improvement highlights being shown for non-team units
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Fixed appearance of fortify bar on unit banner for Testudo
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Fixed some AI and UI revealed terrain knowledge
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Fixed net yield help text for projects with effects with improvement modifiers
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Fixed imprisoned mission succeeding on dead characters
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Fixed null reference on shutdown
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Fixed observers getting achievements from the player they are observing
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Fixed religious dissent projects being valid without associated religion
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Fixed Tribal truce missions failing silently when tribe has an ally
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Fixed some issues with the leader customization settings feature
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Fixed history popup not always showing fog of war
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Fixed tile reveal not being reset after an Occurrence changes visibility (Wrath of Gods)
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Minor Worker/Occurrence fix for better mod support
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More robust null handling from ModCache lookup
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Text and event fixes
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