Old World April 1st Updated Test Build
Old World test branch update 1.0.82968 Test 2026-04-01
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
- Slight rebalance to Gatherer cognomen line (Empires of the Indus)
UI
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Rendering layer cleanup
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Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
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Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
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Occurrence end chance increment, current and minimum durations added to Occurrence helptext
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Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)
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Order movement now shows below yield preview
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Adjusted selection circle animation for tutorial
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Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)
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Added description for Vassalize Tribe mission (Empires of the Indus)
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Added description to the Hinduism tooltip (Empires of the Indus)
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Edited World Religion concept to include Buddhism (Empires of the Indus)
Bugs Fixed
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Fixed header display in some languages
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Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes
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Fixed Tumbling Mountain script creating occasional gaps in the mountain
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Fixed hotkeys getting evaluated multiple times per frame
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Fixed null reference in tech tree search
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Fixed bonus card search issue
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Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now
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Fixed floating text produced by combat causing visual issues with fog of war
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Fixed pathfinder path simplification bug
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Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one
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Fixed map editor null reference
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Fixed Ask to Declare War mission (tribe) having no effect in No Events mode
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Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles
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Fixed tribe AI sometimes not moving
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Fixed improvement yields from adjacent improvements that belong to a different team
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Fixed minimum detail rivers not showing when initially loading a game with minimum settings
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Fixed blocky rivers on minimum terrain detail in some scenarios
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Fixed tribe widget upgrade timer text cutting box out of clouds
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Game Editor UI fixes
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Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)
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Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)
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Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)
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