Old World April Update: Unit and tech tree rebalancing
Main Branch 1.0.83036 Release 2026-04-08
Headline changes
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Unit and tech tree rebalances
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AI will no longer found religions very early, before it is possible for players to do so
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Network code improvements
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Added player option Manual Bonus Placement
Design
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Crossbow strength reduced to 6 from 8
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Polybolos strength reduced to 8 from 10
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Windlass now requires Coinage instead of Manor
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Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics
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Free Court Soldier moved from Infantry Square to Stirrups
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Free Court Merchant moved from Chain Drive to Cartography
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Free Court Merchant moved from Fiscal Policy to Manor
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Free Longbowmen moved from Manor to Battle Line
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Free Horse Archer moved from Land Consolidation to Composite Bow
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AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding
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Judaism no longer requires Labor Force
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Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists
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Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader
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Kartir event triggers less often
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Game of the Week no longer varies city site numbers
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Slight rebalance to Gatherer cognomen line (Empires of the Indus)
Programming
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Network code improvements
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AI no longer skips laws and basic improvements in order to save for future Wonders
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AI pushes culture harder in its highest culture cities
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Non-raider tribe AI tweaked to keep them more focused on nearby targets
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Pathfinder tweak to prefer single tile paths whenever possible
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Border renderer and shader optimizations
UI
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Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus
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Tribe sites now display both Next Unit turns and Development turns
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Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected
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Added tooltips to ping improvement dropdown
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Renamed 'Exploring' trait to 'Traveling Afar'
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Adjustments to reduce blur on text displayed on world UI
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Reintroduced very simple lighting to the minimum detail level for standard shaders
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Removed random option from City Site Number options
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Added explanation to non-city site camp tile tooltips
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Improved helptext for General traits which aren't valid for some units
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Worker positions with and without height overrides are no longer mutually exclusive
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Cities owned by Tribes or in Anarchy now show in the Timeline Screen
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When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)
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Rendering layer cleanup
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Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap
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Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"
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Occurrence end chance increment, current and minimum durations added to Occurrence helptext
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Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)
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Order movement now shows below yield preview
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Adjusted selection circle animation for tutorial
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Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)
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Forest and Jungle on Mountains are now partly hidden, for clarity
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Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)
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Added description for Vassalize Tribe mission (Empires of the Indus)
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Added description to the Hinduism tooltip (Empires of the Indus)
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Edited World Religion concept to include Buddhism (Empires of the Indus)
Bugs Fixed
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Fixed unit banners being visible when they shouldn't in some cases during hotseat games
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Fixed text outside of viewport bounds sometimes not clipping
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Fixed custom overlay icons not showing correctly on first opening
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Fixed barbarian widget sorting incorrectly with rivers
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Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget
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Fixed pathfinder avoiding ZOC tiles from unseen units
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Fixed color of requirements for adopting State Religion when you have no cities of that religion
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Fixed units getting temporarily rendered twice when upgrading
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Fixed AI sometimes moving its ranged siege units when it doesn't need to
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Fixed characters getting randomly married if currently targeted by a marriage mission
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Fixed skull highlights for attack previews
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Fixed fog of war revealing the same tiles multiple times
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Fixed rivers not updating their appearance in sync with changes to terrain detail level
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Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them
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Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games
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Fixed AI saying it will leave a city site and then not doing so
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Fixed Next Unit tooltip hitbox
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Fixed women being able to birth children from different fathers on the same turn
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Fixed player notification issue with occurrences
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Fixed prereqs for repeatable techs showing up in searches that bring them up
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Fixed non-urban city sites in Donut map script
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Fixed lakes sometimes being placed next to ocean
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Fixed worker particles turning pink when a worker is selected in some cases
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Fixed Trade Network overlay getting locked on after building roads
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Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes
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Fixed Tumbling Mountain script creating occasional gaps in the mountain
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Fixed hotkeys getting evaluated multiple times per frame
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Fixed null reference in tech tree search
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Fixed bonus card search issue
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Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now
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Fixed floating text produced by combat causing visual issues with fog of war
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Fixed pathfinder path simplification bug
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Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one
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Fixed map editor null reference
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Fixed Ask to Declare War mission (tribe) having no effect in No Events mode
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Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles
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Fixed tribe AI sometimes not moving
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Fixed improvement yields from adjacent improvements that belong to a different team
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Fixed minimum detail rivers not showing when initially loading a game with minimum settings
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Fixed blocky rivers on minimum terrain detail in some scenarios
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Fixed tribe widget upgrade timer text cutting box out of clouds
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Fixed inconsistent capitalisation in DLC names
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Game Editor UI fixes
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Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)
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Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)
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Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)
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Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)
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Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)
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Text and event fixes
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