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Old World April Update: Unit and tech tree rebalancing

Main Branch 1.0.83036 Release 2026-04-08

Headline changes

  • Unit and tech tree rebalances

  • AI will no longer found religions very early, before it is possible for players to do so

  • Network code improvements

  • Added player option Manual Bonus Placement

Design

  • Crossbow strength reduced to 6 from 8

  • Polybolos strength reduced to 8 from 10

  • Windlass now requires Coinage instead of Manor

  • Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics

  • Free Court Soldier moved from Infantry Square to Stirrups

  • Free Court Merchant moved from Chain Drive to Cartography

  • Free Court Merchant moved from Fiscal Policy to Manor

  • Free Longbowmen moved from Manor to Battle Line

  • Free Horse Archer moved from Land Consolidation to Composite Bow

  • AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding

  • Judaism no longer requires Labor Force

  • Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists

  • Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader

  • Kartir event triggers less often

  • Game of the Week no longer varies city site numbers

  • Slight rebalance to Gatherer cognomen line (Empires of the Indus)

Programming

  • Network code improvements

  • AI no longer skips laws and basic improvements in order to save for future Wonders

  • AI pushes culture harder in its highest culture cities

  • Non-raider tribe AI tweaked to keep them more focused on nearby targets

  • Pathfinder tweak to prefer single tile paths whenever possible

  • Border renderer and shader optimizations

UI

  • Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus

  • Tribe sites now display both Next Unit turns and Development turns

  • Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected

  • Added tooltips to ping improvement dropdown

  • Renamed 'Exploring' trait to 'Traveling Afar'

  • Adjustments to reduce blur on text displayed on world UI

  • Reintroduced very simple lighting to the minimum detail level for standard shaders

  • Removed random option from City Site Number options

  • Added explanation to non-city site camp tile tooltips

  • Improved helptext for General traits which aren't valid for some units

  • Worker positions with and without height overrides are no longer mutually exclusive

  • Cities owned by Tribes or in Anarchy now show in the Timeline Screen

  • When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)

  • Rendering layer cleanup

  • Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap

  • Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"

  • Occurrence end chance increment, current and minimum durations added to Occurrence helptext

  • Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)

  • Order movement now shows below yield preview

  • Adjusted selection circle animation for tutorial

  • Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)

  • Forest and Jungle on Mountains are now partly hidden, for clarity

  • Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)

  • Added description for Vassalize Tribe mission (Empires of the Indus)

  • Added description to the Hinduism tooltip (Empires of the Indus)

  • Edited World Religion concept to include Buddhism (Empires of the Indus)

Bugs Fixed

  • Fixed unit banners being visible when they shouldn't in some cases during hotseat games

  • Fixed text outside of viewport bounds sometimes not clipping

  • Fixed custom overlay icons not showing correctly on first opening

  • Fixed barbarian widget sorting incorrectly with rivers

  • Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget

  • Fixed pathfinder avoiding ZOC tiles from unseen units

  • Fixed color of requirements for adopting State Religion when you have no cities of that religion

  • Fixed units getting temporarily rendered twice when upgrading

  • Fixed AI sometimes moving its ranged siege units when it doesn't need to

  • Fixed characters getting randomly married if currently targeted by a marriage mission

  • Fixed skull highlights for attack previews

  • Fixed fog of war revealing the same tiles multiple times

  • Fixed rivers not updating their appearance in sync with changes to terrain detail level

  • Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them

  • Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games

  • Fixed AI saying it will leave a city site and then not doing so

  • Fixed Next Unit tooltip hitbox

  • Fixed women being able to birth children from different fathers on the same turn

  • Fixed player notification issue with occurrences

  • Fixed prereqs for repeatable techs showing up in searches that bring them up

  • Fixed non-urban city sites in Donut map script

  • Fixed lakes sometimes being placed next to ocean

  • Fixed worker particles turning pink when a worker is selected in some cases

  • Fixed Trade Network overlay getting locked on after building roads

  • Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes

  • Fixed Tumbling Mountain script creating occasional gaps in the mountain

  • Fixed hotkeys getting evaluated multiple times per frame

  • Fixed null reference in tech tree search

  • Fixed bonus card search issue

  • Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now

  • Fixed floating text produced by combat causing visual issues with fog of war

  • Fixed pathfinder path simplification bug

  • Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one

  • Fixed map editor null reference

  • Fixed Ask to Declare War mission (tribe) having no effect in No Events mode

  • Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles

  • Fixed tribe AI sometimes not moving

  • Fixed improvement yields from adjacent improvements that belong to a different team

  • Fixed minimum detail rivers not showing when initially loading a game with minimum settings

  • Fixed blocky rivers on minimum terrain detail in some scenarios

  • Fixed tribe widget upgrade timer text cutting box out of clouds

  • Fixed inconsistent capitalisation in DLC names

  • Game Editor UI fixes

  • Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)

  • Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)

  • Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)

  • Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)

  • Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)

  • Text and event fixes

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