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Old World May 13th Updated Test Build

Old World test branch update 1.0.83571 Test 2026-05-13

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • 2nd tier tech costs increased to 160 (from 150)

  • Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)

  • Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)

  • Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements

  • Rebels no longer attack your teammates, unless there is nothing better for them to do

  • Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible

  • Critical hit chance is now rolled only at the beginning of the turn or after an attack

  • Removed citizen loss from base-game Plague (Wrath of Gods)

  • Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)

  • Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)

  • Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)

  • Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)

  • The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)

Programming

  • Significant improvements to late game worker recommendation lag

  • AI performance optimizations

  • Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles

UI

  • Improved send luxury tooltip

  • Hide Orders cost on "Add Urban" button

  • Selected tab is now un-highlighted when map search is open

  • Tribe opinion rate shown even when leader opinion modifiers sum to 0

  • Yield totals always shown in the stats screen, even when there is only one player shown on the graphs

Bugs Fixed

  • Fixed city widgets getting occluded by clouds and world geometry

  • Fixed units only partially occluding city widgets when selected

  • Fixed scrollbar getting hidden on popups

  • Fixed road objects not being removed correctly

  • Fixed overlays not toggling off with a worker selected

  • Fixed helptext for tribal peace in no characters mode

  • Fixed AI not using engineer generals to build roads as often as expected

  • Fixed map script dropdown data issues

  • Fixed some Spanish text issues

  • Fixed tech tree state not persisting

  • Fixed network hang

  • Fixed some UI glitches in observer mode

  • Fixed city assets not drawing in revealed observer territory

  • Fixed Alliance victory not getting recorded in some cases

  • Fixes text getting cut off in bug report popup

  • Fixed helptext for aeRelationshipNone subjects

  • Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly

  • Fixed Heroes of the Aegean scenario 1 loss achievement not triggering

  • Fixed family tree screen for Tamilakam following Supremacy leader changes

  • Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab

  • Fixed mod uploads with line endings on Mac

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