Old World May 13th Updated Test Build
Old World test branch update 1.0.83571 Test 2026-05-13
To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.
Design
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2nd tier tech costs increased to 160 (from 150)
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Moved Free Horseman tech bonus card to Coinage (from Land Consolidation)
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Improvement wood cost reductions - Harbor: 40 (was 60), Market: 60 (was 80), Grocer: 80 (was 100), Fair 100 (was 120)
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Winning at a difficulty gives the achievements for that level and lower. Hardcore now gives all difficulty achievements
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Rebels no longer attack your teammates, unless there is nothing better for them to do
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Barbarian units of settlements that have been converted to named tribes are converted to raiders, if possible
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Critical hit chance is now rolled only at the beginning of the turn or after an attack
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Removed citizen loss from base-game Plague (Wrath of Gods)
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Lumbermills on Ebony give as much Wood as they do on trees (Empires of the Indus)
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Organized tribes (The Huns) are placed farther away from human starts and their settlements are mirrored in mirror maps (Empires of the Indus)
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Charge (Yuezhi Unique Unit ability) is now only blocked by Improvements or Vegetation, not terrain type (Empires of the Indus)
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Tamilakam Supremacy change now gives XP to the new leader and makes them Royal (Empires of the Indus)
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The number of Rebels for avoiding a change in Supremacy now depends on culture level of family seat (Empires of the Indus)
Programming
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Significant improvements to late game worker recommendation lag
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AI performance optimizations
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Increased range that AI can anchor ships to bridge lands from 10 to 20 tiles
UI
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Improved send luxury tooltip
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Hide Orders cost on "Add Urban" button
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Selected tab is now un-highlighted when map search is open
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Tribe opinion rate shown even when leader opinion modifiers sum to 0
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Yield totals always shown in the stats screen, even when there is only one player shown on the graphs
Bugs Fixed
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Fixed city widgets getting occluded by clouds and world geometry
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Fixed units only partially occluding city widgets when selected
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Fixed scrollbar getting hidden on popups
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Fixed road objects not being removed correctly
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Fixed overlays not toggling off with a worker selected
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Fixed helptext for tribal peace in no characters mode
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Fixed AI not using engineer generals to build roads as often as expected
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Fixed map script dropdown data issues
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Fixed some Spanish text issues
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Fixed tech tree state not persisting
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Fixed network hang
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Fixed some UI glitches in observer mode
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Fixed city assets not drawing in revealed observer territory
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Fixed Alliance victory not getting recorded in some cases
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Fixes text getting cut off in bug report popup
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Fixed helptext for aeRelationshipNone subjects
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Fixed Rise of Carthage scenario 3 goal failing to trigger when Syracuse eliminated quickly
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Fixed Heroes of the Aegean scenario 1 loss achievement not triggering
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Fixed family tree screen for Tamilakam following Supremacy leader changes
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Fix mod overwriting from subbed Modio mods. Better logic for version mismatch ! display on Manage tab
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Fixed mod uploads with line endings on Mac
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