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Old World October Update

Main Branch 1.0.84977 release 2026-10-07

Headline changes

  • Added a Mod Editor, available from the Extras menu

  • AI anchoring and overseas expansion improvements

  • Sages no longer get a free Archive on founding a city

Design

  • Sages no longer get a free Archive on founding a city, instead they can build Archives without Metaphysics

  • Units with leader generals are now immune to the Fireship effect

  • Generic religion building ambitions are no longer offered (religion-specific building ambitions remain)

  • Event review and tweaks based on analytics and player feedback

  • Olympiad projects up to 100/200/300/400 Training (from 50/100/150/200)

  • Added mission to exchange maps with another human player

  • Improved symmetry of free city sites on mirror maps

  • Free Settler bonus card no longer appears if all city sites are settled

  • Disbanding Workers/Disciples gives the same opinion penalty as having them killed

  • Sword of the Gods now gives +50% attack vs infantry (was +50% strength)

Programming

  • AI anchoring and overseas expansion improvements

  • Fixed issues with MP not connecting to cloud VM servers

  • Removed duplicate log spam when the send queue is full

  • Moved some event bonuses from multiple independent trait rolls to a single uniform roll

  • Characters are processed before units at turn start

  • Reduced some heap memory allocations when calculating water control

  • Eliminated some unnecessary network traffic

UI

  • Added a Mod Editor, available from the Extras menu

  • Unit list filter left click now shows only that type instead of hiding them, shift+click toggles type

  • Notable characters (Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Trade Venture, Distant Claimant, Vengeful, Plotting, Bypassed) now added automatically to the pinned characters tab

  • Active mods popup no longer shown when starting or loading a game with mods. The loading screen now displays active mods in the bottom left

  • Added the ability to trigger the combat preview panel for tiles other than the selected unit's current tile. To use this, add a waypoint using CTRL+click, then mouse over the attack tile from the waypoint.

  • In network games with observers allowed, players can send chat messages that only observers can see and observers can send messages to specific players

  • AI no longer plays the rest of the turn after a player surrenders in a 1v1 game

  • Cloud game order reversed so that the more urgent ones are at the bottom

  • Added email field to bug reporting popup

  • Added player notification for rejection of human proposal for alliance/peace/truce/map sharing

  • Savegames from completed named games will include the game name in the filename

Bugs Fixed

  • Fixed city widget not being hoverable with city open, which prevented renaming a city

  • Fixed Hittite portraits showing the Egyptian portrait background

  • Fixed Chittogarh (Empires of the Indus) and Blessing of Healing (Wrath of Gods) healing all units, now only heals team and allied units

  • Fixed inheritance screen and family/religion tab text potentially displaying outside of their windows

  • Fixed undo delay and redo issues

  • Fixed random traits from events sometimes applying multiple times

  • Fixed point symmetry resource issue

  • Fixed MP chat dropdown issue

  • Fixed bug preventing servers running on Linux

  • Fixed cloud games with non-ASCII characters in the game name failing to upload

  • Fixed pending critical sometimes not happening when it should

  • Fixed clicking unit name on unit list not selecting unit

  • Fixed panic into a hidden unit's tile sometimes resulting in Disarm instead

  • Fixed ambitions to send X luxuries to tribes failing if fewer than X tribes are alive

  • Fixed hostile unit notification and Schapur suffix shown incorrectly in German translation

  • Fixed some religion mission translation issues

  • Fixed events sometimes not displaying 'not' requirements correctly

  • Fixed AI losing the game due to no heir

  • Fixed UU card being moved from draw pile to discard pile on culture growth

  • Fixed Nation/Tribe crest being shown twice in "unit seen" notifications

  • Fixed an issue where Occurrence Ready events could happen on back-to-back turns

  • Fixed AI overvaluing border expansion

  • Fixed ursurper succession load/save bug

  • Fixed duplicate Sin-Muballit name

  • Fixed promotions being available for Workers upgraded from Steppe Riders (Empires of the Indus)

  • Fixed potential Family Control null reference (Empires of the Indus)

  • Text and event fixes

Steam Reviews: Your Feedback Matters

We're always looking at your thoughts and feedback when it comes to developing these patches. We'd love it if you took the time to share your thoughts -- however long or brief -- in a Steam review. We'll continue working hard on Old World for all of you!

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