General Bug Fix Patch Now Live!
Hello all,
We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!
Fixes
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Pedestrians and suspects should no longer be invisible in some cases
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Text chat optimizations, for longer sessions it could lag the game
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Tools and items are now correctly removed from game when players leave server or change roles
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Civilian role team voice chat added
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Civilian role players no longer see other role members (PD, FD, EMS)
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AI backup vehicle obstacle detection changes
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AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
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Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
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Downed suspects despawning no longer get stuck and blocks further NPC spawning
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Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
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Opening radio in singleplayer while still loading or in role/character menu could break the game
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Multiplayer weapon reload animation sync was missing
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Fixed errors when AI EMS pickup removed a body
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Disabled player ability to shoot between health hitting zero and the start of ragdoll
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Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
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Fixed an issue where player's health would not fill to 50% after revive
Thanks, The Flashing Lights Team
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