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General Bug Fix Patch Now Live!

Hello all,

We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!

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Fixes

  • Pedestrians and suspects should no longer be invisible in some cases

  • Text chat optimizations, for longer sessions it could lag the game

  • Tools and items are now correctly removed from game when players leave server or change roles

  • Civilian role team voice chat added

  • Civilian role players no longer see other role members (PD, FD, EMS)

  • AI backup vehicle obstacle detection changes

  • AI suspects fleeing in vehicles now correctly despawn when mission is cancelled

  • Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic

  • Downed suspects despawning no longer get stuck and blocks further NPC spawning

  • Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle

  • Opening radio in singleplayer while still loading or in role/character menu could break the game

  • Multiplayer weapon reload animation sync was missing

  • Fixed errors when AI EMS pickup removed a body

  • Disabled player ability to shoot between health hitting zero and the start of ragdoll

  • Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call

  • Fixed an issue where player's health would not fill to 50% after revive

Thanks, The Flashing Lights Team

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