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Bug Fix Update Now Live + Update Roadmap Revealed!

Hello all,

We've just launched a bug fix update for Flashing Lights.

You can read the full patch notes below, but first, let's take a look at the new update roadmap!

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March 2026

Bug fix update: This update will further polish and improve the game experience.

Spring 2026

AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.

Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.

New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.

Summer 2026

Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more!

Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.

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Full Patch Notes

New

  • Texture mod support for bomb squad vehicles

  • Player vehicle horn now makes pedestrians run out the way

  • Using free fly camera in multiplayer, the orb has now changed to a simple drone model

  • Reintroduced northern lights in 'cloudy2' and 'snow' weather types

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Fixes

  • AI dog now searches for and finds explosives

  • When performing a traffic stop on foot, you couldn't switch weapons

  • Real owner name for stolen cars didn't show up in MDT database searches

  • With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking

  • Spotlight rotation multiplayer sync

  • Other player's K9 appearing above the ground in multiplayer

  • Suspects continued shooting after multiplayer client player's K9 caused them to surrender

  • K9 suspect chasing improved

  • Missing health packs added at gas stations

  • ID card and drivers license design updated

  • Upon joining a game, weather and background sound effects now start playing after selecting a character

  • Player respawn fixed after contact with water

  • Hospital interior lights brightness adjusted

  • Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)

  • Armed robbery and shoplifting missions could spawn at incorrect locations

  • Mission editor mission's custom name didn't save

  • Graphics settings had 2x 'High' option for clouds

  • Blurry mod textures when viewed at certain angles

  • Terrain fix at Beach Town (64-5)

  • Upon despawn player vehicle data (model, materials, textures) didn't unload from memory

  • Using Settings > Controls more than once caused issues loading the menu again

  • Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town

  • Some parked cars spawned duplicates in Suburbs

  • BUCK Rescue DLC vehicle scenelights control panel fixed

  • Player vehicle lights flickered when at City PD or Bank

  • FD portable scenelight brightness adjusted

  • Added missing highway lights at City Route 600 North and South

  • All car license plates have been updated to support night time

  • Adjusted streetlights at night time

  • Grass render distance is now farther when set on high

  • Gas stations lights adjusted

  • Removed dust effect when driving on dirt roads

  • When getting in a car while the engine was turned on, the driver-side door sound effect didn't play

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