Bug Fix Update Now Live + Update Roadmap Revealed!
Hello all,
We've just launched a bug fix update for Flashing Lights.
You can read the full patch notes below, but first, let's take a look at the new update roadmap!
March 2026
Bug fix update: This update will further polish and improve the game experience.
Spring 2026
AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.
Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.
New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.
Summer 2026
Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more!
Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.
Full Patch Notes
New
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Texture mod support for bomb squad vehicles
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Player vehicle horn now makes pedestrians run out the way
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Using free fly camera in multiplayer, the orb has now changed to a simple drone model
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Reintroduced northern lights in 'cloudy2' and 'snow' weather types
Fixes
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AI dog now searches for and finds explosives
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When performing a traffic stop on foot, you couldn't switch weapons
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Real owner name for stolen cars didn't show up in MDT database searches
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With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking
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Spotlight rotation multiplayer sync
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Other player's K9 appearing above the ground in multiplayer
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Suspects continued shooting after multiplayer client player's K9 caused them to surrender
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K9 suspect chasing improved
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Missing health packs added at gas stations
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ID card and drivers license design updated
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Upon joining a game, weather and background sound effects now start playing after selecting a character
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Player respawn fixed after contact with water
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Hospital interior lights brightness adjusted
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Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)
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Armed robbery and shoplifting missions could spawn at incorrect locations
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Mission editor mission's custom name didn't save
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Graphics settings had 2x 'High' option for clouds
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Blurry mod textures when viewed at certain angles
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Terrain fix at Beach Town (64-5)
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Upon despawn player vehicle data (model, materials, textures) didn't unload from memory
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Using Settings > Controls more than once caused issues loading the menu again
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Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town
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Some parked cars spawned duplicates in Suburbs
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BUCK Rescue DLC vehicle scenelights control panel fixed
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Player vehicle lights flickered when at City PD or Bank
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FD portable scenelight brightness adjusted
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Added missing highway lights at City Route 600 North and South
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All car license plates have been updated to support night time
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Adjusted streetlights at night time
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Grass render distance is now farther when set on high
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Gas stations lights adjusted
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Removed dust effect when driving on dirt roads
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When getting in a car while the engine was turned on, the driver-side door sound effect didn't play
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