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Celestial Ruins Hotfix 1 is Out Now!

Your feedback both in the Steam community forums, and in reviews, has been invaluable! Thank you for sharing them so candidly and constructively. Happy to report that the hotfix is now live for you to enjoy and experiment with. A lot of these changes are a direct result of your suggestions. 

These are by no means the final word on balancing and fixes. We're very much keeping our ear to the ground and seeing how the new meta shakes out. The next update is designed to be a much more involved balance pass, but that doesn't mean additional hotfixes won't be considered should the need arise sooner! 

Keep the feedback coming. The community plays a vital role in helping to shape what this game will become, and we want you on that journey with us. 

For a full list of changes, please see the hotfix notes below 👇 

Hotfix 1 Change List 

Fixes 

  • Fixed an issue where Architect’s Safe Corridors buff wouldn’t work correctly 

  • Improved pet behavior and item pickup range 

  • Increased enemy spawn point generation in the Heaven biome 

  • Higher rank Trials now correctly require more kills to complete 

  • Adjusted some rare cases where Holy Banner's effect could be delayed resulting in damage coming through (this is an ongoing fix and we will continue to address these issues when found)

Priest Balance Changes 

  • Priest title bonus increased from 0.025 to 0.050 

Dev Note: We’re open to further increasing this bonus, but want to stick to small increments, as health regen is a tricky stat to balance due to its impact on the potion economy. While the value seems small, a high level Priest is now equivalent to starting each game with several regen trinkets. 

  • Holy Banner cooldown increased from 30s to 40s 

Dev Note: Holy Banner is intended to be a high impact skill that has to be deployed tactically in normal play. However, we’re not against specialised builds that push cooldown reduction to the point of keeping it up semi-permanently, as long as they don’t become the preferred meta pick. We’ll continue to monitor this skill with a more robust rework on the menu if it proves necessary. 

  • Celestial Orbs damage increased from 16-24 to 20-40 

  • Holy Blast damage increased from 200-600 to 400-800 

  • Holy Blast now also carries the Physical tag 

  • Inner Light’s Celestial Orbs damage increased from 10-30 to 20-60 

  • Divine Favor’s Holy Flames damage increased from 15-30 to 25-50 

  • Divine Endurance’s Divine Intervention reworked from 500HP flat to 50% of max HP 

  • Flagellate’s Ecstasy reworked from a flat bonus of 5-15 to 2%-4% Thorns increase per stack 

Dev Note: These changes are by no means the final word on Priest’s balance. A bigger look at all the skills is planned for the upcoming free update. We’re very grateful for all the feedback received so far and look forward to seeing how the meta shapes up!

[dynamiclink href="https://store.steampowered.com/app/619820/Heroes_of_Hammerwatch_II/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/app/4805300/Heroes_of_Hammerwatch_II__Celestial_Ruins/"][/dynamiclink]

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